<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-333645062565588870</atom:id><lastBuildDate>Fri, 16 Mar 2012 20:14:43 +0000</lastBuildDate><title>KEVIN - CENTER</title><description></description><link>http://www.kevin-center.co.cc/</link><managingEditor>noreply@blogger.com (Kevin Center)</managingEditor><generator>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-8467652826255916305</guid><pubDate>Mon, 05 Oct 2009 07:17:00 +0000</pubDate><atom:updated>2009-10-05T14:33:28.420+07:00</atom:updated><title> Microsoft: Vista Follow-up Likely in 2009 </title><description>Microsoft is now drawing up plans to deliver its follow-up client operating system by the end of 2009, according to a company executive.&lt;br /&gt;With Vista just out the door, Microsoft Corp. is now drawing up plans to deliver its follow-up client operating system by the end of 2009, according to the executive in charge of building the product's core components.&lt;br /&gt;That would be a much faster turn-around than Vista, which shipped more than five years after Windows XP, but Vista was exceptional, said Ben Fathi, corporate vice president of development with Microsoft's Windows Core Operating System Division this week at the RSA Conference in San Francisco.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Microsoft originally planned for its XP follow-up to include a number of radical changes to Windows, including a new file system and a reinvented user interface, but after the company's products were hit by widespread worm outbreaks in 2003, Microsoft redirected almost its entire engineering effort to locking down Windows with the XP Service Pack 2 release.&lt;br /&gt;"We put Longhorn on the back burner for awhile," Fathi said. "Then when we came back to it, we realized that there were incremental things that we wanted to do, and significant improvements that we wanted to make in Vista that we couldn't deliver in one release."&lt;br /&gt;Vista shipped about two-and-a-half years after XP SP 2, and Vista's follow-up is expected to take about the same amount of time, according to Fathi. "You can think roughly two, two-and-a-half years is a reasonable time frame that our partners can depend on and can work with," he said. "That's a good time frame for refresh."&lt;br /&gt;That time line would put Microsoft's next client operating system out by the end of 2009.&lt;br /&gt;Last year, Microsoft said that the code name for this Vista follow-up is Vienna, but Fathi said he could not disclose the current name. "We've been told not to use it publicly," he said.&lt;br /&gt;So what will be the coolest new feature in Vienna?&lt;br /&gt;According to Fathi, that's still being worked out. "We're going to look at a fundamental piece of enabling technology. Maybe its hypervisors, I don't know what it is," he said. "Maybe it's a new user interface paradigm for consumers."&lt;br /&gt;"It's too early for me to talk about it," he added. "But over the next few months I think you're going to start hearing more and more."&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-8467652826255916305?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/10/microsoft-vista-follow-up-likely-in.html</link><author>noreply@blogger.com (Kevin Center)</author><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-7681470971940468852</guid><pubDate>Thu, 06 Aug 2009 05:34:00 +0000</pubDate><atom:updated>2009-09-11T10:56:15.132+07:00</atom:updated><title>Windows Vista Black Edition 2009 SP2</title><description>&lt;a href="http://3.bp.blogspot.com/_ETxJpUAe7n4/SnpsAvL81bI/AAAAAAAAAI4/jyqhfu1gF40/s1600-h/BlackEditionSP2main.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://3.bp.blogspot.com/_ETxJpUAe7n4/SnpsAvL81bI/AAAAAAAAAI4/jyqhfu1gF40/s320/BlackEditionSP2main.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5366720665887757746" /&gt;&lt;/a&gt;&lt;br /&gt;Windows Vista® Black Edition 2009 SP2 (Genuine) | 4.65GB&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;This Operating system is purely designed from Genuine Vista Ultimate by Benjamin. It will be more comfortable, faster and reliable when compared to other vista operating systems. All the error which the user faced in vista ultimate are fixed and tweaked. New hot fixes, updates and the Vista SP1 package are integrated. All the dream scene packs are activated. The Dolby digital plugins are also integrated for more fun with musics. New windows sounds, New Gadgets, New Login screen, New Default theme and more????¦. You can install any hardware without any problem, all the hardware errors are fixed. Just install this Black Edition 2009 and start your work. No need of installing any 3rd party softwares by searching the CD???????s or DVD???????s. All the softwares which you need to run quickly after installing a OS are inside.&lt;span id="fullpost"&gt;&lt;br /&gt;Platform : Windows Vista Black Edition 2009&lt;br /&gt;Category : Vista SP2 Update Package (Beta Version)&lt;br /&gt;Author: Benjamin &lt;br /&gt;Size: 4.65GB&lt;br /&gt;Activation Needed : No&lt;br /&gt;CD-Key: N/A&lt;br /&gt;Architecture : 32-Bit&lt;br /&gt;&lt;br /&gt;Minimum System requirements:&lt;br /&gt;* 1GB RAM&lt;br /&gt;* 22 GB of Hard Drive space&lt;br /&gt;* 128 MB Graphics Memory (To enable Aero)&lt;br /&gt;* 17 inch Monitor (1024 X 768 )&lt;br /&gt;* DVD-ROM&lt;br /&gt;* Above Pentium 4 Processor&lt;br /&gt;* Pixel Shader 2.0 in hardware&lt;br /&gt;* 32 bits per pixel&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Note: Start a Fresh installation from the DVD and install in a separate partition. Dont start the installation from your Previous windows. Format the selected drive for installation before proceeding the other steps.&lt;br /&gt;&lt;br /&gt;* New Windows Sounds&lt;br /&gt;* No more BSOD error screens&lt;br /&gt;* All Windows Ultimate Extras Integrated&lt;br /&gt;* New Default Theme&lt;br /&gt;* 310 Sidebar Gadgets&lt;br /&gt;* 30 Video Dreamescene Packs&lt;br /&gt;* New Logon Screensaver added&lt;br /&gt;* New Login Screen&lt;br /&gt;* New Look for windows media center&lt;br /&gt;* Registry Tweaks are added( Copy to, Move to, Command Prompt, Take ownership, Encrypt and more)&lt;br /&gt;* Maximum parallel downloads for IE to 20 (Default is 2)&lt;br /&gt;* New Updated graphics card drivers are integrated.&lt;br /&gt;* New Explorer View&lt;br /&gt;* Patched Uxtheme files so u can use any 3rd party themes&lt;br /&gt;* Classic Control Panel&lt;br /&gt;* DirectX Updated&lt;br /&gt;* All Chipset Drivers&lt;br /&gt;* All Printers Drivers (Updated)&lt;br /&gt;* All Graphics card drivers (Updated)&lt;br /&gt;* All Sound Card Drivers (Updated)&lt;br /&gt;* All SCSI-RAID Drivers (Updated)&lt;br /&gt;* All Scanners Drivers&lt;br /&gt;* Resolved some reliability issues in the USB core components&lt;br /&gt;* Added hotfix for resolving some performance and reliability issues&lt;br /&gt;* Improved the reliability of Windows Media Player&lt;br /&gt;* Resolved an issue where messages become stuck in the Outbox and cannot be deleted when using&lt;br /&gt;Windows Mail&lt;br /&gt;* Resolved a set of known application compatibility issues&lt;br /&gt;&lt;br /&gt;Drivers Which are missed in Vista by default are fixed:&lt;br /&gt;* Graphics card drivers for&lt;br /&gt;Intel(R) G31 Express Chipset&lt;br /&gt;Intel(R) G33 Express Chipset&lt;br /&gt;Intel(R) G35 Express Chipset&lt;br /&gt;Intel(R) G965 Express Chipset&lt;br /&gt;Intel(R) Q33 Express Chipset&lt;br /&gt;Intel(R) Q35 Express Chipset&lt;br /&gt;Intel(R) Q963 Express Chipset&lt;br /&gt;Intel(R) Q965 Express Chipset&lt;br /&gt;Intel(R) 4 Series Internal Chipset&lt;br /&gt;Intel(R) Q45/Q43 Express Chipset&lt;br /&gt;Intel(R) Q45/Q43 Express Chipset&lt;br /&gt;Intel(R) G45/G43 Express Chipset&lt;br /&gt;Intel(R) G45/G43 Express Chipset&lt;br /&gt;Intel(R) G41 Express Chipset&lt;br /&gt;Mobile Intel(R) 45 Express Chipset Family&lt;br /&gt;Mobile Intel(R) GL960 Express Chipset&lt;br /&gt;Mobile Intel(R) GLE960 Express Chipset&lt;br /&gt;Mobile Intel(R) GM965 Express Chipset&lt;br /&gt;Mobile Intel(R) GME965 Express Chipset&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For other models which is lower than these&lt;br /&gt;models wil be automatically installed&lt;br /&gt;by default.&lt;br /&gt;&lt;br /&gt;* Graphics card drivers for&lt;br /&gt;NVIDIA GeForce 9800 GX2&lt;br /&gt;NVIDIA GeForce 9800 GTX&lt;br /&gt;NVIDIA GeForce 9600 GT&lt;br /&gt;NVIDIA GeForce 9600 GSO&lt;br /&gt;NVIDIA GeForce 9400 GT&lt;br /&gt;NVIDIA GeForce 9300 GS&lt;br /&gt;NVIDIA GeForce 9300 GE&lt;br /&gt;NVIDIA GeForce 8800 Ultra&lt;br /&gt;NVIDIA GeForce 8800 GTX&lt;br /&gt;NVIDIA GeForce 8800 GTS 512&lt;br /&gt;NVIDIA GeForce 8800 GTS&lt;br /&gt;NVIDIA GeForce 8800 GT&lt;br /&gt;NVIDIA GeForce 8800 GS&lt;br /&gt;NVIDIA GeForce 8600 GTS&lt;br /&gt;NVIDIA GeForce 8600 GT&lt;br /&gt;NVIDIA GeForce 8600 GS&lt;br /&gt;NVIDIA GeForce 8500 GT&lt;br /&gt;NVIDIA GeForce 8400 GS&lt;br /&gt;NVIDIA GeForce 8400 SE&lt;br /&gt;NVIDIA GeForce 8400&lt;br /&gt;NVIDIA GeForce 8300 GS&lt;br /&gt;NVIDIA GeForce 8300&lt;br /&gt;NVIDIA GeForce 8200&lt;br /&gt;NVIDIA GeForce 8200/NVIDIA nForce 730a&lt;br /&gt;NVIDIA GeForce 8100/NVIDIA nForce 720a&lt;br /&gt;NVIDIA GeForce 7950 GX2&lt;br /&gt;NVIDIA GeForce 7950 GT&lt;br /&gt;NVIDIA GeForce 7900 GTX&lt;br /&gt;NVIDIA GeForce 7900 GT/GTO&lt;br /&gt;NVIDIA GeForce 7900 GS&lt;br /&gt;NVIDIA GeForce 7800 SLI&lt;br /&gt;NVIDIA GeForce 7800 GTX&lt;br /&gt;NVIDIA GeForce 7800 GT&lt;br /&gt;NVIDIA GeForce 7800 GS&lt;br /&gt;NVIDIA GeForce 7650 GS&lt;br /&gt;NVIDIA GeForce 7600 GT&lt;br /&gt;NVIDIA GeForce 7600 GS&lt;br /&gt;NVIDIA GeForce 7600 LE&lt;br /&gt;NVIDIA GeForce 7500 LE&lt;br /&gt;NVIDIA GeForce 7350 LE&lt;br /&gt;NVIDIA GeForce 7300 SE&lt;br /&gt;NVIDIA GeForce 7300 LE&lt;br /&gt;NVIDIA GeForce 7300 GT&lt;br /&gt;NVIDIA GeForce 7300 GS&lt;br /&gt;NVIDIA GeForce 7200 GS&lt;br /&gt;NVIDIA GeForce 7100 GS&lt;br /&gt;NVIDIA GeForce 7150 / NVIDIA nForce 630i&lt;br /&gt;NVIDIA GeForce 7100 / NVIDIA nForce 630i&lt;br /&gt;NVIDIA GeForce 7100 / NVIDIA nForce 620i&lt;br /&gt;NVIDIA GeForce 7050 / NVIDIA nForce 630i&lt;br /&gt;NVIDIA GeForce 7050 / NVIDIA nForce 610i&lt;br /&gt;NVIDIA GeForce 7050 PV / NVIDIA nForce 630a&lt;br /&gt;NVIDIA GeForce 7025 / NVIDIA nForce 630a&lt;br /&gt;NVIDIA GeForce 6800 XT&lt;br /&gt;NVIDIA GeForce 6800 XE&lt;br /&gt;NVIDIA GeForce 6800 Ultra&lt;br /&gt;NVIDIA GeForce 6800 Series GPU&lt;br /&gt;NVIDIA GeForce 6800 LE&lt;br /&gt;NVIDIA GeForce 6800 GT&lt;br /&gt;NVIDIA GeForce 6800 GS/XT&lt;br /&gt;NVIDIA GeForce 6800 GS&lt;br /&gt;NVIDIA GeForce 6800&lt;br /&gt;NVIDIA GeForce 6700 XL&lt;br /&gt;NVIDIA GeForce 6610 XL&lt;br /&gt;NVIDIA GeForce 6600 VE&lt;br /&gt;NVIDIA GeForce 6600 LE&lt;br /&gt;NVIDIA GeForce 6600 GT&lt;br /&gt;NVIDIA GeForce 6600&lt;br /&gt;NVIDIA GeForce 6500&lt;br /&gt;NVIDIA GeForce 6250&lt;br /&gt;NVIDIA GeForce 6200SE TurboCache?????&lt;br /&gt;NVIDIA GeForce 6200 TurboCache?????&lt;br /&gt;NVIDIA GeForce 6200 LE&lt;br /&gt;NVIDIA GeForce 6200 A-LE&lt;br /&gt;NVIDIA GeForce 6200&lt;br /&gt;NVIDIA GeForce 6150SE nForce 430&lt;br /&gt;NVIDIA GeForce 6150 LE&lt;br /&gt;NVIDIA GeForce 6150&lt;br /&gt;NVIDIA GeForce 6100 nForce 420&lt;br /&gt;NVIDIA GeForce 6100 nForce 405&lt;br /&gt;NVIDIA GeForce 6100 nForce 400&lt;br /&gt;NVIDIA GeForce 6100&lt;br /&gt;&lt;br /&gt;Note: I did not included graphics driver for NVIDIA Geforce 200 series because the drivers is still in Beta lol.&lt;br /&gt;&lt;br /&gt;Programs:&lt;br /&gt;* 7-Zip&lt;br /&gt;* Adobe Flash Player&lt;br /&gt;* Mozilla&lt;br /&gt;* K-Lite Codecs 3.95 Full&lt;br /&gt;* System Utilities&lt;br /&gt;* Image Burn&lt;br /&gt;* CCleaner&lt;br /&gt;* Office 2003&lt;br /&gt;* Vista Codecs&lt;br /&gt;* XVID codecs&lt;br /&gt;* Dolby Digital Surround Plugins&lt;br /&gt;* Cyberlink Power DVD 8&lt;br /&gt;* Avast Professional Edition v4.8&lt;br /&gt;* Damn NFO Viewer&lt;br /&gt;* Spyware Doctor v5.5&lt;br /&gt;* Zoner Photo Studio 10&lt;br /&gt;* Power ISO 4&lt;br /&gt;* Yahoo messenger for Vista Black&lt;br /&gt;* Ashampoo Music Studio&lt;br /&gt;* Screen Capture&lt;br /&gt;* Star Codecs&lt;br /&gt;* Norton Ghost 14&lt;br /&gt;* Ultra ISO 9&lt;br /&gt;* Real Player 11 Gold Plus&lt;br /&gt;* All Codecs for Windows Media Player 2008&lt;br /&gt;How To Install:&lt;br /&gt;&lt;br /&gt;1. Make Sure that you are running Windows Vista Black Edition 2009 x86. It Should not be installed in other Windows Vista.&lt;br /&gt;2. Close all the Programs before running the Service pack 2 and Addon Package.&lt;br /&gt;3. First Install the Windows Vista Service Pack 2. You can see in Autorun Menu.&lt;br /&gt;4. After the completion of Vista SP2 from Microsoft, Autorun the CD and click Vista SP2 Addon for Vista Black Edition 2009 x86.&lt;br /&gt;5. Follow the instruction and it will start the installation.&lt;br /&gt;6. It will restart the PC automatically or it will Prompt you to Restart your PC.&lt;br /&gt;7. Everything is Done!&lt;br /&gt;&lt;br /&gt;Whats New?&lt;br /&gt;* Vista SP2 Package (Beta)&lt;br /&gt;* Internet Explorer 8 (Beta 2)&lt;br /&gt;* DirectX Updated Till November 2008&lt;br /&gt;* New Default Theme&lt;br /&gt;* New Codings and scripts for high performance for SP2 Files&lt;br /&gt;* Enabled ClearType Tuning&lt;br /&gt;* Tweaked Visual Effects&lt;br /&gt;* New ORB image&lt;br /&gt;* Disabled Windows Media Player AutoUpdates&lt;br /&gt;* Enabled slow-motion window effects&lt;br /&gt;* Windows will tell you exactly what it is doing when it is shutting down or is booting&lt;br /&gt;* Enabled Glass Effect without a supported card&lt;br /&gt;* Menu bars and window frames opaque&lt;br /&gt;* Added "Advanced System Properties" in my Computer&lt;br /&gt;* Added Control Panel to my Computer&lt;br /&gt;* Faster browsing with IE&lt;br /&gt;* Guy's Search&lt;br /&gt;* Take Ownership, Device manager, Group policy, Registry Editor in the right click&lt;br /&gt;* Change Display Settings, Wallpaper, Screensaver, Sidebar Gadgets, Appearance, Themes, Desktop Icons Settings, DPI Scaling, Window&lt;br /&gt;Colorization, Task Manager in a single click on the right click of desktop.&lt;br /&gt;* Get rid of the Windows Mail splash screen&lt;br /&gt;* Patched Uxtheme files so u can use any 3rd party themes&lt;br /&gt;* System Files are boosted upto maximum Performance&lt;br /&gt;* Tuneup Utilities 2009&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-7681470971940468852?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/08/windows-vista-black-edition-2009-sp2.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ETxJpUAe7n4/SnpsAvL81bI/AAAAAAAAAI4/jyqhfu1gF40/s72-c/BlackEditionSP2main.jpg' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-4872610587482291229</guid><pubDate>Sun, 14 Jun 2009 08:49:00 +0000</pubDate><atom:updated>2009-09-11T10:58:25.686+07:00</atom:updated><title>Demigod</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ETxJpUAe7n4/SjS7Qg-E5SI/AAAAAAAAAIw/-8nfS-EkECQ/s1600-h/DG_Desktop_Rook_800x600.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_ETxJpUAe7n4/SjS7Qg-E5SI/AAAAAAAAAIw/-8nfS-EkECQ/s320/DG_Desktop_Rook_800x600.jpg" alt="" id="BLOGGER_PHOTO_ID_5347104549998224674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Good:&lt;br /&gt;+ Great concept&lt;br /&gt;+ Complex tactics&lt;br /&gt;+ Easy on the eyes&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Bad:&lt;br /&gt;- Lack of tutorial&lt;br /&gt;- Multiplayer issues&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;System requirements:&lt;br /&gt;&lt;br /&gt;Minimum System Requirements&lt;br /&gt;&lt;br /&gt;Windows XP SP3/Vista SP1&lt;br /&gt;Pentium 4 @ 1.8 GHz&lt;br /&gt;512 MB RAM&lt;br /&gt;128 MB with nVidia GeForce 6800/Radeon 9800&lt;br /&gt;DirectX Compatible Sound Card&lt;br /&gt;DirectX 9.0c&lt;br /&gt;Keyboard &amp;amp; Mouse&lt;br /&gt;DVD Rom Drive&lt;br /&gt;Broadband Internet connection for Online Multiplayer&lt;br /&gt;&lt;br /&gt;Recommended System Requirements&lt;br /&gt;&lt;br /&gt;Windows XP SP3/Vista SP1&lt;br /&gt;Pentium 4 @ 3 GHz&lt;br /&gt;1 GB RAM&lt;br /&gt;256 MB with nVidia GeForce 7600/ATI Radeon x800&lt;br /&gt;DirectX Compatible Sound Card&lt;br /&gt;DirectX 9.0c or 10&lt;br /&gt;Keyboard &amp;amp; Mouse&lt;br /&gt;DVD Rom Drive&lt;br /&gt;Broadband Internet connection for Online Multiplayer&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ETxJpUAe7n4/SjS5_d4z-bI/AAAAAAAAAIo/uT5siK4hNbM/s1600-h/demitxtscr_001-small.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_ETxJpUAe7n4/SjS5_d4z-bI/AAAAAAAAAIo/uT5siK4hNbM/s320/demitxtscr_001-small.jpg" alt="" id="BLOGGER_PHOTO_ID_5347103157601434034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ETxJpUAe7n4/SjS5_Dha76I/AAAAAAAAAIg/8ywhj8lQs_A/s1600-h/demitxtscr_002-small.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_ETxJpUAe7n4/SjS5_Dha76I/AAAAAAAAAIg/8ywhj8lQs_A/s320/demitxtscr_002-small.jpg" alt="" id="BLOGGER_PHOTO_ID_5347103150524002210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Demigod is a great game. Some say it does not have single player, but they are wrong. Just set up a skirmish and take on A.I.-controlled opponents, which are tough to defeat on Nightmare difficulty. Some say that the glitches in setting up over the Internet multiplayer are taking away from the game by denying players the possibility to play against other humans. Just jump into a LAN game, set up the various options and jump right in. It's a well designed experience, with balanced Demigods, cool objects to buy, interesting spell powers, and ever changing tactics. It's too bad that Stardock and Gas Powered Games experienced teething problems when it came to putting up the infrastructure for the title.&lt;br /&gt;&lt;br /&gt;Gameplay&lt;br /&gt;&lt;br /&gt;This is a real time strategy title where you only control one unit, or a handful of them, and where you level up your main guy and equip items in order to become more powerful. The re-invention of the genre is as courageous as that attempted by Relic's Dawn of War II (in fact, the description above can be safely applied to both games) but it moves in somewhat different directions. If in Dawn of War II, you change load outs and level up outside of missions, which are short and have one boss fight, in Demigod, you level up and buy items inside the missions and you can get to kill or be killed by another Demigod dozens of times in one match. Of course, there are other units on the map but they are cannon fodder that die rather easily and rarely influence the tide of the battle.&lt;br /&gt;&lt;br /&gt;Adjust the time options    Sucking blood&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And it's very, very deep. There are two types of Demigods. Assassins are tough attacking and have no minions, while Generals are less powerful but can get some minions. Each of the Demigods levels up as he/she gains experience and you can&lt;br /&gt;invest points in various abilities, getting new  spells, becoming more&lt;br /&gt;powerful on the attack or defensive or increasing mana and hit points. You rarely max out all the skills of one Demigod in one match, as the experience needed to reach the higher levels is enormous. So, the first tactical decision a player needs to make is what to develop. Of course, you don't know what the enemy Demigods are choosing to level up, so it's a blind choice, with only the direct engagements showing who is tougher and whether you have made the best choices.&lt;br /&gt;&lt;br /&gt;In addition to leveling up your Demigod, you can buy items, which range from mana and health potions to armour, hats and boots. There are five slots for a character and, if you want, you can take five sets of boots into battles. Items can be invaluable in order to minimize the impact of the weaknesses of the Demigod that you play (like getting speed boots for the Rook) but they cost gold. So, buying them must be balanced with getting upgrades for your Fortress, which can turn the tide of battle but also depends on the level of the building itself, but also with getting Artifacts, which are even more powerful items that cost even more.&lt;br /&gt;&lt;br /&gt;Are those enough choices for you? Consider the fact that, in bigger matches, different Demigods can combine their powers in order to increase their effects quite dramatically and that, in the options for each match, you can tweak things like the speed of the game, the strength of reinforcements and the durability of towers. These can dramatically influence both the length of the game and the relative power of the various Demigods. Personally, I prefer the Unclean Beast, as a Demigod killer, especially because of his speed, and the Oak, as a general, transferring some of the effects of the kills to his minions. The problem in general with the Demigods that can lead minions is that they need to make sure that they get the top tier underlings in order to extract the most use out of them.&lt;br /&gt;&lt;br /&gt;Some reviewers have aptly described the role of the Demigods in the game as one of a “plumber” who needs to make sure that the attacks launched from the citadel reach the enemy’s main structure. Assassin or General, melee-focused or spell-oriented, it does not matter how you do it, as long as you keep the enemy characters at bay while also taking out the towers and structures that are protecting the main base.&lt;br /&gt;&lt;br /&gt;Demigod emblem    One of my favorites&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Graphics and audio&lt;br /&gt;&lt;br /&gt;If you turn all the options up to maximum, Demigod looks great, with effects attached to the movement of the characters, the fighting and especially to the various spells that the Demiogs can cast. You can zoom out as far as you want, checking out the whole battlefield and assessing the strategic situation or you can zoom in close to see your Rook swathing enemies left and right with every hit. On gripe I have with the interface is that you can't move around using the mini map in the upper left side. The developers probably thought that moving around the battlefield would be done while zoomed out but old real time strategy habits, like using the mini map to move around, die hard.&lt;br /&gt;&lt;br /&gt;Sound-wise, Demigod does almost everything right, from the uplifting score of the menu screen to the fighters’ screaming in the matches and the sounds of the powers that are being deployed. Some issues are reported regarding sound card setups, but it's nothing generalized.&lt;br /&gt;&lt;br /&gt;Multiplayer&lt;br /&gt;&lt;br /&gt;Some say that Demigod is too multiplayer-oriented and that only playing the single player content does not justify the (already reduced) price of the title. Their arguments are the lack of a single player campaign and the limited attraction generated by the Tournament mode. Well, that's just not true. Another Stardock hit, Sins of a Solar Empire, has no single player campaign and only a limited backstory. Still, players created their own narratives tied to the three factions and generated enough sales for the game to get developer Ironclad working on mini expansions for it. Consider the fact that there are eight Demigods, each with an extensive background, and that, by using your imagination, you can easily craft a narrative around their struggles to reach godhood. Single player is crucial to Demigod, as it allows people to see what each of the Demigods has to offer in terms of powers and tactics and permits strategies to be perfected before getting into LAN and online play.&lt;br /&gt;&lt;br /&gt;As far as multiplayer goes, Demigod has had some issues on release, mostly due to the broken street date and to piracy, but most of them seem to be resolved. Matches are epic, with ten players joining in huge battles that require quick reflexes but also good team coordination. Because of the way powers from the various characters can complement each other, players need to communicate and work together to bring down enemies. The various customization options available between matches (be sure to check out how the game is set up to avoid any surprises related to death countdowns or tower strengths) are also available in multiplayer and can change the dynamics of each game. Apart from the connectivity issues, which are inherent to a multiplayer component and, apparently, exacerbated by the reliance on a peer to peer connection model, the big drawback for multiplayer matches is that the best ones are quite long. In today's time-starved world, you really have to clear a couple of hours in order to really get into a Demigod match.&lt;br /&gt;&lt;br /&gt;The game is peer to peer and that's both a blessing and a curse. It's peer to peer because this is faster and means that you get to see how the Mist ability takes away health from the enemies instead of pushing the button and seeing that the enemy was somewhere else at the moment when they activated that. But because it is peer to peer, some players have reported issues regarding the way their network connections need to be set up in order to make Demigod work. The game is now moving to a hybrid architecture, which also supports a client server connection, so these issues should be solved (for more information, you can check out the official forums).&lt;br /&gt;&lt;br /&gt;Conclusion&lt;br /&gt;&lt;br /&gt;Demigod has had quite a rough time since release but it's a superb achievement, taking a concept from Defense of the Ancients and creating a deeper and more polished experience around it. As long as you have a good Internet connection, some buddies to battle with or against and wish to customize a Demigod in a myriad of ways, you can safely buy it. The big drawbacks are the rather steep learning curve, generated by the big array of options, accentuated by the lack of a tutorial and the connectivity issues that some players are still reporting, although Stardock has rolled out several patches and beefed up its network infrastructure.&lt;br /&gt;&lt;br /&gt;But players who love choices, tactical combat and action tactics games can safely wait a bit and get the game, maybe with the help of Impulse sales, to play some of the single player content and get familiarized with the Demigods. If you do like what you see up to this point, then you can jump online or into LAN play and slay Demigods together with other people. By the time this review is out, most of the network problems should have been solved, so the experience will not be spoiled in any way.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-4872610587482291229?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/06/demigod.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ETxJpUAe7n4/SjS7Qg-E5SI/AAAAAAAAAIw/-8nfS-EkECQ/s72-c/DG_Desktop_Rook_800x600.jpg' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-5594022259446303657</guid><pubDate>Fri, 05 Jun 2009 03:29:00 +0000</pubDate><atom:updated>2009-09-11T10:58:25.686+07:00</atom:updated><title>Windows Vista Eternity X64 2009 New Feature</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ETxJpUAe7n4/SiiVl8S636I/AAAAAAAAAHw/k8ZdeSULW1M/s1600-h/eternity.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 228px; height: 320px;" src="http://4.bp.blogspot.com/_ETxJpUAe7n4/SiiVl8S636I/AAAAAAAAAHw/k8ZdeSULW1M/s320/eternity.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5343685436948275106" /&gt;&lt;/a&gt;&lt;br /&gt;New of Windows Vista with new feature inside.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;* New Codings and scripts for high performance (This option is&lt;br /&gt;* New Windows Sounds&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ETxJpUAe7n4/SiiVyuFPKnI/AAAAAAAAAH4/dsb3-LX137Q/s1600-h/th_4180.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://4.bp.blogspot.com/_ETxJpUAe7n4/SiiVyuFPKnI/AAAAAAAAAH4/dsb3-LX137Q/s320/th_4180.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5343685656471087730" /&gt;&lt;/a&gt;&lt;br /&gt;available ONLY in this windows and not available in ANY other Vista customized OS)&lt;br /&gt;* New Logon Screensaver added&lt;br /&gt;* New Login Screen&lt;br /&gt;* New Icons&lt;br /&gt;* New Buttons&lt;br /&gt;* New Look for windows media center&lt;br /&gt;* Registry Tweaks are added( Copy to, Move to, Command Prompt, Take ownership, Encrypt and more)&lt;br /&gt;* New ORB image&lt;br /&gt;* All Windows Ultimate Extras Integrated&lt;br /&gt;* UAC Disabled&lt;br /&gt;* Enabled AntiSpyware Realtime Protection&lt;br /&gt;* Show extensions for known file types&lt;br /&gt;* Enabled IE Phishing Filter&lt;br /&gt;* New Default Theme&lt;br /&gt;* Extra 3'rd Party themes&lt;br /&gt;* Hibernation is Disabled.&lt;br /&gt;* It will give full supportive for the High Definition Games.&lt;br /&gt;* 255 Sidebar Gadgets&lt;br /&gt;* Latest Dreamescene Packs (Exclusive and Premium Packs)&lt;br /&gt;* Maximum parallel downloads for IE to 20 (Default is 2)&lt;br /&gt;* New Explorer View&lt;br /&gt;* Patched Uxtheme files so u can use any 3rd party themes&lt;br /&gt;* Classic Control Panel&lt;br /&gt;* DirectX Updated&lt;br /&gt;* System Files are boosted upto maximum Performance&lt;br /&gt;* All Printers Drivers (Updated)&lt;br /&gt;* All SCSI-RAID Drivers (Updated)&lt;br /&gt;* All Scanners Drivers&lt;br /&gt;* Resolved some reliability issues in the USB core components&lt;br /&gt;* Added hotfix for resolving some performance and reliability issues&lt;br /&gt;* Improved the reliability of Windows Media Player&lt;br /&gt;* Resolved an issue where messages become stuck in the Outbox and cannot be deleted when using Windows Mail&lt;br /&gt;* Resolved a set of known application compatibility issues&lt;br /&gt;* Resolved the issue in which Micsoft Windows Search Indexer stops&lt;br /&gt;working and closes.&lt;br /&gt;* Resolved an issue in VBScript/JScript scripts from CScriptWScript hosts,&lt;br /&gt;certain built-ins may not function correctly when “Standards and Formats” in “Regional Settings” is changed.&lt;br /&gt;* Updated IR Set Top Box database for Media Center for Windows Vista&lt;br /&gt;Eternity 2009 x64.&lt;br /&gt;* Updated to show new error codes provided for WUSAS for update detection vendors.&lt;br /&gt;* Resolved an issue where an error message is displayed when installing&lt;br /&gt;anew hardware device on a system running Windows Vista Eternity 2009.&lt;br /&gt;* Resolved potential Graphics Virtual Address problems that may occur&lt;br /&gt;&lt;br /&gt;when running Windows Vista Eternity 2009 x64.&lt;br /&gt;* Updated ActiveX Killbits&lt;br /&gt;&lt;br /&gt;Components Removed:&lt;br /&gt;&lt;br /&gt;* Old Graphics Card drivers (Intel, ATI, NVIDIA)&lt;br /&gt;* Sound Controllers&lt;br /&gt;* TV Tuner Drivers&lt;br /&gt;&lt;br /&gt;PROGRAMS:&lt;br /&gt;&lt;br /&gt;* Micsoft Office 2007 (Genuine)&lt;br /&gt;* 7-Zip&lt;br /&gt;* Adobe Flash Player 10&lt;br /&gt;* Rocket Dock&lt;br /&gt;* Winrar&lt;br /&gt;&lt;br /&gt;Note: &lt;br /&gt;For DELL, HP, ACER and other BRANDED SYSTEM USERS: If the windows is not activated, Use your favourite updated vista activator. Before that check whether you updated your system BIOS.&lt;br /&gt;&lt;br /&gt;Start a fresh installation from the DVD (use Dual Layer DVD) and install in a separate partition. Dont install from the previous windows. Format the selected drive for installation before proceeding the other steps. Dont try to install this version windows in Non-supportive Motherboards.&lt;br /&gt;&lt;br /&gt;DOWNLOAD:&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176314485/VE.2009.x64_Softarchive.net.part01.rar"&gt;PART 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176316130/VE.2009.x64_Softarchive.net.part02.rar"&gt;PART 2&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176317738/VE.2009.x64_Softarchive.net.part03.rar"&gt;PART 3&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176319604/VE.2009.x64_Softarchive.net.part04.rar"&gt;PART 4&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176321304/VE.2009.x64_Softarchive.net.part05.rar"&gt;PART 5&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176323118/VE.2009.x64_Softarchive.net.part06.rar"&gt;PART 6&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176324944/VE.2009.x64_Softarchive.net.part07.rar"&gt;PART 7&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176326530/VE.2009.x64_Softarchive.net.part08.rar"&gt;PART 8&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176328207/VE.2009.x64_Softarchive.net.part09.rar"&gt;PART 9&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176330137/VE.2009.x64_Softarchive.net.part10.rar"&gt;PART 10&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176332078/VE.2009.x64_Softarchive.net.part11.rar"&gt;PART 11&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176333874/VE.2009.x64_Softarchive.net.part12.rar"&gt;PART 12&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176335901/VE.2009.x64_Softarchive.net.part13.rar"&gt;PART 13&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176337913/VE.2009.x64_Softarchive.net.part14.rar"&gt;PART 14&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176339758/VE.2009.x64_Softarchive.net.part15.rar"&gt;PART 15&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176341808/VE.2009.x64_Softarchive.net.part16.rar"&gt;PART 16&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176343757/VE.2009.x64_Softarchive.net.part17.rar"&gt;PART 17&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176345768/VE.2009.x64_Softarchive.net.part18.rar"&gt;PART 18&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176347744/VE.2009.x64_Softarchive.net.part19.rar"&gt;PART 19&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176349720/VE.2009.x64_Softarchive.net.part20.rar"&gt;PART 20&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176351846/VE.2009.x64_Softarchive.net.part21.rar"&gt;PART 21&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176353829/VE.2009.x64_Softarchive.net.part22.rar"&gt;PART 22&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176355870/VE.2009.x64_Softarchive.net.part23.rar"&gt;PART 23&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176358015/VE.2009.x64_Softarchive.net.part24.rar"&gt;PART 24&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176360221/VE.2009.x64_Softarchive.net.part25.rar"&gt;PART 25&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176362405/VE.2009.x64_Softarchive.net.part26.rar"&gt;PART 26&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176364664/VE.2009.x64_Softarchive.net.part27.rar"&gt;PART 27&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176366901/VE.2009.x64_Softarchive.net.part28.rar"&gt;PART 28&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176369235/VE.2009.x64_Softarchive.net.part29.rar"&gt;PART 29&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176371487/VE.2009.x64_Softarchive.net.part30.rar"&gt;PART 30&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176373873/VE.2009.x64_Softarchive.net.part31.rar"&gt;PART 31&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176376145/VE.2009.x64_Softarchive.net.part32.rar"&gt;PART 32&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176378428/VE.2009.x64_Softarchive.net.part33.rar"&gt;PART 33&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176380756/VE.2009.x64_Softarchive.net.part34.rar"&gt;PART 34&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176383490/VE.2009.x64_Softarchive.net.part35.rar"&gt;PART 35&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176386155/VE.2009.x64_Softarchive.net.part36.rar"&gt;PART 36&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176388462/VE.2009.x64_Softarchive.net.part37.rar"&gt;PART 37&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176391078/VE.2009.x64_Softarchive.net.part38.rar"&gt;PART 38&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176393400/VE.2009.x64_Softarchive.net.part39.rar"&gt;PART 39&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176395677/VE.2009.x64_Softarchive.net.part40.rar"&gt;PART 40&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176397954/VE.2009.x64_Softarchive.net.part41.rar"&gt;PART 41&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176400237/VE.2009.x64_Softarchive.net.part42.rar"&gt;PART 42&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176402763/VE.2009.x64_Softarchive.net.part43.rar"&gt;PART 43&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176405348/VE.2009.x64_Softarchive.net.part44.rar"&gt;PART 44&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176407902/VE.2009.x64_Softarchive.net.part45.rar"&gt;PART 45&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176410364/VE.2009.x64_Softarchive.net.part46.rar"&gt;PART 46&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176412997/VE.2009.x64_Softarchive.net.part47.rar"&gt;PART 47&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176415260/VE.2009.x64_Softarchive.net.part48.rar"&gt;PART 48&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176417654/VE.2009.x64_Softarchive.net.part49.rar"&gt;PART 49&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176420036/VE.2009.x64_Softarchive.net.part50.rar"&gt;PART 50&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176422283/VE.2009.x64_Softarchive.net.part51.rar"&gt;PART 51&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176424668/VE.2009.x64_Softarchive.net.part52.rar"&gt;PART 52&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176427043/VE.2009.x64_Softarchive.net.part53.rar"&gt;PART 53&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/176430560/VE.2009.x64_Softarchive.net.part54.rar"&gt;PART 54&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-5594022259446303657?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/06/windows-vista-eternity-x64-2009-new.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ETxJpUAe7n4/SiiVl8S636I/AAAAAAAAAHw/k8ZdeSULW1M/s72-c/eternity.jpg' height='72' width='72'/><thr:total>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-6346392881241162055</guid><pubDate>Fri, 29 May 2009 23:38:00 +0000</pubDate><atom:updated>2009-09-11T11:04:54.117+07:00</atom:updated><title>Need For Speed Undercover</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ETxJpUAe7n4/SiByzxhjifI/AAAAAAAAAHQ/T2KPD3oGLro/s1600-h/untitledasd.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 223px; height: 320px;" src="http://1.bp.blogspot.com/_ETxJpUAe7n4/SiByzxhjifI/AAAAAAAAAHQ/T2KPD3oGLro/s320/untitledasd.bmp" border="0" alt="" id="BLOGGER_PHOTO_ID_5341395391854381554" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;Need for Speed: Undercover (2008/ENG) | Size: 4.18 GB&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Year of release: 2008&lt;br /&gt;Genre: Arcade / Racing (Cars) / 3D&lt;br /&gt;Developer: EA Black Box&lt;br /&gt;Publishing house: Electronic Arts&lt;br /&gt;Platform: PC&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ETxJpUAe7n4/SiByz7-ZTOI/AAAAAAAAAHY/RO51iaT6N4A/s1600-h/afd.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_ETxJpUAe7n4/SiByz7-ZTOI/AAAAAAAAAHY/RO51iaT6N4A/s320/afd.bmp" border="0" alt="" id="BLOGGER_PHOTO_ID_5341395394659699938" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;System requirements: &lt;br /&gt;* Operating system: Windows XP or Vista with the last service-pakami&lt;br /&gt;* Processor: Intel Pentium 4 2,8 GHz (3,0 GHz for Windows Vista)&lt;br /&gt;* Operative memory: 1 Gb RAM&lt;br /&gt;* Video card: class GeForce 6500, Radeon 9500 or above&lt;br /&gt;* Empty seat on a hard disk: 5,5 Gb&lt;br /&gt;Edition Type: License&lt;br /&gt;Interface Language: English&lt;br /&gt;Tabletka: Temporarily is absent&lt;br /&gt;Features of game: &lt;br /&gt;[*] it is deep in an underground - history full of a drive about a pursuit and treachery. Carry out of the task and pass races to prove to be and fall down the international criminal syndicate.&lt;br /&gt;[*] fight on highway - win копов and racers, having torn them on a part in high-speed pursuits with high rates. The new, strongly improved artificial intellect has made копов more cleverly and more aggressively. Now they aspire to take you here and now by all means.&lt;br /&gt;[*] win the open world - break through powerful system of highways in the open world of coast of Traj-city - with three unique cities connected by set of motorways. [*] an acrobatic cursor - absolutely new cursor of game will allow you to make surprising tricks and to drive on the verge of the possible.&lt;br /&gt;Instruction on installation: &lt;br /&gt;1) Mount an image by means of Daemon Tools or Alcohol 120%&lt;br /&gt;2) Establish game, using one of serial:&lt;br /&gt;45XP-A7C4-7D9S-68DZ-HBJB&lt;br /&gt;ZDUL-HXC2-KS6G-AN55-HTXN&lt;br /&gt;NJ9R-6ZVY-A96L-Q82W-WK72&lt;br /&gt;XX6E-EMEQ-UH6T-KCUK-EBPN&lt;br /&gt;Z4DV-2QS2-HRAB-BZZA-5ZH7&lt;br /&gt;AKYY-LGY2-FUPK-FBFB-BV4C&lt;br /&gt;3) Wait Crack  &lt;br /&gt;Download:&lt;br /&gt;http://letitbit.net/download/48e049218928/Gonki.part1.rar.html&lt;br /&gt;http://letitbit.net/download/1b0e88238852/Gonki.part2.rar.html&lt;br /&gt;http://letitbit.net/download/60b268540866/NFSU-Crack.rar.html&lt;br /&gt;No Password…&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-6346392881241162055?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/05/need-for-speed-undercover_30.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ETxJpUAe7n4/SiByzxhjifI/AAAAAAAAAHQ/T2KPD3oGLro/s72-c/untitledasd.bmp' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-1328768212066044472</guid><pubDate>Fri, 29 May 2009 07:13:00 +0000</pubDate><atom:updated>2009-09-11T11:08:17.206+07:00</atom:updated><title>Windows XP PRO Service Pack 3 with Vienna (Windows 7)</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ETxJpUAe7n4/SiB0i3e8ZaI/AAAAAAAAAHo/eqaiJbghH9E/s1600-h/untitled.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 255px; height: 320px;" src="http://2.bp.blogspot.com/_ETxJpUAe7n4/SiB0i3e8ZaI/AAAAAAAAAHo/eqaiJbghH9E/s320/untitled.bmp" alt="" id="BLOGGER_PHOTO_ID_5341397300419519906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Same with windows xp3....This is a combination of the XP-Vista FINAL CD with 25 themes and Windows 7 visual effects. This is Windows XP PRO Service Pack 3 with Vienna (Windows 7) Styles...Genuine Already...&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;+ Support Laptop Support SATA&lt;br /&gt;+ Softs: Windows Media Player 11 Internet Explorer 7 System Tools.&lt;br /&gt;+ standard ISO file s created (size Burn to CD Install a fresh Windows from CD.&lt;br /&gt;+ No need CD-Key (added). No need active (activated). Can Update (Key genuine).&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;&lt;br /&gt;same with windows xp3....This is a combination of the XP-Vista FINAL CD with 25 themes and Windows 7 visual effects. This is Windows XP PRO Service Pack 3 with Vienna (Windows 7) Styles...Genuine Already...&lt;br /&gt;+ Support Laptop Support SATA&lt;br /&gt;+ Softs: Windows Media Player 11 Internet Explorer 7 System Tools.&lt;br /&gt;+ standard ISO file s created (size Burn to CD Install a fresh Windows from CD.&lt;br /&gt;+ No need CD-Key (added). No need active (activated). Can Update (Key genuine).&lt;br /&gt;&lt;br /&gt;Instructions&lt;br /&gt;&lt;br /&gt;1.Extract in one folder&lt;br /&gt;2.After extract burn all files inside of the folder&lt;br /&gt;3.now boot from cd/dvd to install windows xp sp3 vienna edition&lt;br /&gt;4.enjoy&lt;br /&gt;&lt;br /&gt;problems w/ boot from cd???? follow the instruction:&lt;br /&gt;burn to iso or just read this :&lt;br /&gt;&lt;br /&gt;http://members.cox.net/drainbread/cdburn.html&lt;br /&gt;Download:&lt;br /&gt;zeetbear links: (with Winrar Recovery Record present)&lt;br /&gt;Download Rapidshare Links:&lt;br /&gt;http://rapidshare.com/files/179424824/Windows_XP_SP3_Vienna_Edition_2009.part01.rar&lt;br /&gt;http://rapidshare.com/files/179441391/Windows_XP_SP3_Vienna_Edition_2009.part02.rar&lt;br /&gt;http://rapidshare.com/files/179367907/Windows_XP_SP3_Vienna_Edition_2009.part03.rar&lt;br /&gt;http://rapidshare.com/files/179358329/Windows_XP_SP3_Vienna_Edition_2009.part04.rar&lt;br /&gt;http://rapidshare.com/files/179242669/Windows_XP_SP3_Vienna_Edition_2009.part05.rar&lt;br /&gt;http://rapidshare.com/files/179238760/Windows_XP_SP3_Vienna_Edition_2009.part06.rar&lt;br /&gt;http://rapidshare.com/files/179234740/Windows_XP_SP3_Vienna_Edition_2009.part07.rar&lt;br /&gt;http://rapidshare.com/files/179230353/Windows_XP_SP3_Vienna_Edition_2009.part08.rar&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-1328768212066044472?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/05/windows-xp-pro-service-pack-3-with.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ETxJpUAe7n4/SiB0i3e8ZaI/AAAAAAAAAHo/eqaiJbghH9E/s72-c/untitled.bmp' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-4494944909732815194</guid><pubDate>Mon, 25 May 2009 06:10:00 +0000</pubDate><atom:updated>2009-09-11T11:04:54.117+07:00</atom:updated><title>OpenSUSE Build Service version 1.5</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ETxJpUAe7n4/Sho2_RmSTCI/AAAAAAAAAHI/shYTygD7m60/s1600-h/opensuse.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 201px;" src="http://4.bp.blogspot.com/_ETxJpUAe7n4/Sho2_RmSTCI/AAAAAAAAAHI/shYTygD7m60/s320/opensuse.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5339640768884788258" /&gt;&lt;/a&gt;&lt;br /&gt;At March 19 2009 ago, team of openSUSE Project have release OpenSUSE Build Service version 1.5. This release can assist all developer to develop build done packages. Besides, all ordinary consumer also can make distro alone by using OpenSUSE Build Service.&lt;span class="fullpost"&gt;&lt;br /&gt;Opensuse Build Service 1.5 also enable release hereinafter from Opensuse, and direct export  file of image ISO and of FTP tree. All consumer can make file of image locally use "build osc", and rights access can be given to make image use depository service of service build is of equal quality.&lt;br /&gt;Release OpenSUSE 11.1 is also made in Opensuse service build, as well as enabling other projects made in OpenSUSE Build Service. Besides, OpenSUSE Build Service 1.5 also have ability for the calculation of depedencies automatically and make image able to install, like LiveCD and install of network image deplyment for the Opensuse of Tools hosts build.&lt;br /&gt;In addition for the making of file of ISO, OpenSUSE Build Service 1.5 can make file of image for USB able to install, Image Xen, and VMWARE image. other advantage at 1.5 release this is its ability to make product of add-ons like OpenSUSE add-ons nonfree for OpenSUSE 11.1.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-4494944909732815194?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/05/at-march-19-2009-ago-team-of-opensuse.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ETxJpUAe7n4/Sho2_RmSTCI/AAAAAAAAAHI/shYTygD7m60/s72-c/opensuse.png' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-2206579968135289174</guid><pubDate>Sat, 23 May 2009 07:20:00 +0000</pubDate><atom:updated>2009-09-11T11:04:54.118+07:00</atom:updated><title>Passat Digital Alliance 9800GT</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ETxJpUAe7n4/ShekUcZK0FI/AAAAAAAAAHA/oyjYSgn7bC0/s1600-h/073425p.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 298px; height: 225px;" src="http://1.bp.blogspot.com/_ETxJpUAe7n4/ShekUcZK0FI/AAAAAAAAAHA/oyjYSgn7bC0/s320/073425p.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5338916554397110354" /&gt;&lt;/a&gt;&lt;br /&gt;Format of Graphics card 9800GT which is direct reference of NVIDIA yield heat which still is high, especially for usage [in] area of trophis without medium cooler of room. On that account producer of graphics card always look for the way of core GPU can be depressed by heat storey level. This, Digital Alliance use a alumunium heatsink  have big fin and fan which calm enough. Its result of yielded heat 9800GT can be depressed is lower the than reference in general.&lt;br /&gt;Digital Alliance enough in giving additional bonus at its sale package. In its box, You will find a DVD Game Tomb Raider Anniversary, manual, CD Drivers, DVI Adaptor, and a cable of power VGA PCIE.&lt;span class="fullpost"&gt;&lt;br /&gt;At the time of examination, we enough impress performance of standard yielded by Passat Digital Alliance 9800GT. With result of benchmark which we earn, you will feel balmy in playing at class game of Crysis. Besides its temperature enough under mean of reference card, we try for its overclock. Its well enough result. We succeed its clock core 700 Mhz, clock memory 2100 Mhz and of Shader clock 1750 Mhz. with setting, this card graphics can give performance at game more than 10%.&lt;br /&gt;Technical data :&lt;br /&gt; chip   = NVIDIA G92&lt;br /&gt; interface   = PCI Express&lt;br /&gt; Memory   = 1 GB&lt;br /&gt; Core Clock   = 600 Mhz&lt;br /&gt; Memory Clock  = 1800 Mhz&lt;br /&gt; Shader Clock   = 1500 Mhz&lt;br /&gt; TV Output   = available&lt;br /&gt; DVI Output   = available&lt;br /&gt; HDMI output  = not available&lt;br /&gt; type of Memory  = DDR3&lt;br /&gt; interface memory = 256 bit&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-2206579968135289174?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/05/passat-digital-alliance-9800gt.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ETxJpUAe7n4/ShekUcZK0FI/AAAAAAAAAHA/oyjYSgn7bC0/s72-c/073425p.jpg' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-3362236133673417258</guid><pubDate>Wed, 20 May 2009 07:23:00 +0000</pubDate><atom:updated>2009-09-11T11:04:54.118+07:00</atom:updated><title>Ubuntu Muslim Edition 8.10</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ETxJpUAe7n4/ShOwJRpwIeI/AAAAAAAAAGI/9RMxQk5ZYNs/s1600-h/images.jpeg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 164px; height: 164px;" src="http://3.bp.blogspot.com/_ETxJpUAe7n4/ShOwJRpwIeI/AAAAAAAAAGI/9RMxQk5ZYNs/s320/images.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5337803656768004578" /&gt;&lt;/a&gt;&lt;br /&gt;The Ubuntu Muslim Edition team is proud to announce the release of UbuntuME 8.10. This release is only available as an installable DVD.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;what's new in this release:&lt;br /&gt;WebStrict (parental control tool) enabled by default (so as browsing the Internet is safe)&lt;br /&gt;Zekr 0.7.1 (Quran study tool) installed and configured to play Quran recitations&lt;br /&gt;Minbar and Firefox “Pray Times” addon installed&lt;br /&gt;Monajat (display Islamic prayers)&lt;br /&gt;Thwab (encyclopedia)&lt;br /&gt;UbuntuME artworks: usplash, login screen, islamic wallpapers, theme etc.&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span class="fullpost"&gt;&lt;a href="http://ubuntume.com/download/ubuntuME-8.10-desktop-i386.iso.torrent"&gt;Download ubuntume8-10DVD.ISO(torrent)&lt;/a&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-3362236133673417258?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/05/ubuntu-muslim-edition-810.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ETxJpUAe7n4/ShOwJRpwIeI/AAAAAAAAAGI/9RMxQk5ZYNs/s72-c/images.jpeg' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-1858815422231821591</guid><pubDate>Sat, 02 May 2009 05:39:00 +0000</pubDate><atom:updated>2009-09-11T11:04:54.118+07:00</atom:updated><title>Assassin’s Creed</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ETxJpUAe7n4/SfvdV-Rr7wI/AAAAAAAAAFw/cndlzeG-Awg/s1600-h/Assassins+Creed.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 480px; height: 240px;" src="http://4.bp.blogspot.com/_ETxJpUAe7n4/SfvdV-Rr7wI/AAAAAAAAAFw/cndlzeG-Awg/s320/Assassins+Creed.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5331097953487286018" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A reliable anonymous source has sent along details on the system requirements for the PC release of Assassin’s Creed. The specs look rather demanding and it’s clear that you’ll need a Crysis-capable PC to run Assassin’s Creed in its full glory on PC.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Minimum System Requirements:&lt;br /&gt;* Windows XP or Vista&lt;br /&gt;* 2 GB RAM&lt;br /&gt;* Dual core processor (Intel Pentium D or better)&lt;br /&gt;* 256MB Direct3D 10 compatible video card, or Direct3D 9 card compatible with Shader Model 3.0 or higher&lt;br /&gt;* DirectX compatible driver&lt;br /&gt;* DVD-ROM dual-layer drive&lt;br /&gt;* 16 GB free hard disk space&lt;br /&gt;* DirectX libraries (included)&lt;br /&gt;* Vista compatible sound card&lt;br /&gt;* Keyboard, Mouse&lt;br /&gt;* Microsoft Xbox 360 Controller (optional)&lt;br /&gt;&lt;br /&gt;Recommended System Requirements:&lt;br /&gt;* Intel Pentium Core 2 Duo, or better processor&lt;br /&gt;* 3 GB System RAM&lt;br /&gt;* ATI HD2900 series, Nvidia GeForce 8800 series, or better video card&lt;br /&gt;* 5.1 sound card&lt;br /&gt;* Microsoft Xbox 360 controller&lt;br /&gt;&lt;br /&gt;*Supported Video Cards at Time of Release&lt;br /&gt;&lt;br /&gt;DirectX10 compatible cards, recommended ATI HD2900 series, Nvidia GeForce 8800 series&lt;br /&gt;&lt;br /&gt;Direct3D 9 card compatible with Shader Model 3.0 or higher&lt;br /&gt;&lt;br /&gt;The PC version of Assassin’s Creed is scheduled for a release later this year in the states.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-1858815422231821591?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/05/assassins-creed.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ETxJpUAe7n4/SfvdV-Rr7wI/AAAAAAAAAFw/cndlzeG-Awg/s72-c/Assassins+Creed.jpg' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-8122345896558599403</guid><pubDate>Mon, 27 Apr 2009 07:55:00 +0000</pubDate><atom:updated>2009-09-11T11:13:18.028+07:00</atom:updated><title>Windows Vista Black Edition 2009 SP1</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ETxJpUAe7n4/SfVlHU-AchI/AAAAAAAAAFo/yAcY70Uc4gM/s1600-h/2q8mtsl.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 300px;" src="http://1.bp.blogspot.com/_ETxJpUAe7n4/SfVlHU-AchI/AAAAAAAAAFo/yAcY70Uc4gM/s320/2q8mtsl.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5329276910625124882" /&gt;&lt;/a&gt;&lt;br /&gt;New and improved version of Vista more convenient and quicker and more confident Compared with other systems, Vista&lt;br /&gt;All the mistakes encountered in Windows vista ultimate has reformed and improved and applied by a series of reforms as a package and the promotion of Vista SP1 Almtakmlp in this Alsnkp&lt;br /&gt;And all active belts dream scene. These include all Alsnkp Dolby digital additions to enjoy more and more in Aganik&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;Contains a copy of the votes of Windows and the addition of new tools to screen entry.&lt;br /&gt;You can register any definition without any problems because the definitions of all the mistakes were repaired.&lt;br /&gt;Make the only version of your job and started without having to install programs such as pdf, winrar, protection, and Kodk directx and other&lt;br /&gt;That contains all of these programs and also the most screen definitions Card NVIDIA&lt;br /&gt;GeForce&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-8122345896558599403?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/04/windows-vista-black-edition-2009-sp1.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ETxJpUAe7n4/SfVlHU-AchI/AAAAAAAAAFo/yAcY70Uc4gM/s72-c/2q8mtsl.jpg' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-53232319235910746</guid><pubDate>Mon, 27 Apr 2009 07:41:00 +0000</pubDate><atom:updated>2009-09-11T11:13:18.028+07:00</atom:updated><title>Windows Xp Sp3 Proffesonal Corporate April 2009 Edition</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ETxJpUAe7n4/SfViDCTU2vI/AAAAAAAAAFg/ztFALQHV4mk/s1600-h/14l821h.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 300px;" src="http://4.bp.blogspot.com/_ETxJpUAe7n4/SfViDCTU2vI/AAAAAAAAAFg/ztFALQHV4mk/s320/14l821h.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5329273538359909106" /&gt;&lt;/a&gt;&lt;br /&gt;Cd Key:-&lt;br /&gt;V2C47-MK7JD-3R89F-D2KXW-VPK3J&lt;br /&gt;DHXQ2-WRGCD-WGYJY-HHYDH-KKX9B&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Updates     &lt;/strong&gt;&lt;br /&gt;Security patches&lt;br /&gt;    * MS09-006/KB958690 — Critical (XP, Vista, 2000, 2003, 2008): I cannot recall the last time I saw a bug in the Windows Kernel itself, but this patch fixes one. This particular bug allows attackers to remotely execute code via a specially crafted EMF or WMF image. You should install this patch immediately. This affects 32-bit and 64-bit versions of Windows, including Server Core.&lt;br /&gt;    * MS09-007/KB960225 — Important (XP, Vista, 2000, 2003, 2008): This patch closes a bug in SChannel (Secure Channel) that an attacker can use to perform spoofing. To exploit this bug, the attacker needs access to the certificate that the end user has for authentication, which is why it is lowered to “Important.” This is not the worst bug in history, but you will want to install this patch when convenient. This affects 32-bit and 64-bit versions of Windows, including Server Core.&lt;br /&gt;    * MS09-008/KB961063/KB961064 – Important (2000, 2003, 2008): The DNS and WINS servers in Windows Server have a vulnerability that could allow someone to mess with the lookups; from there, all sorts of mischief can occur, such as swapping google.com to some undesirable Web site. Install this patch on any server running DNS or WINS that an attacker might have access to. You will want to read the KB article 961063 for details on resource consumption before installing this patch for DNS servers; WINS servers are not affected by resource consumption increases. This affects 32-bit and 64-bit versions of Windows Server, including Server Core.&lt;br /&gt;Other updates&lt;br /&gt;    * “The Usual Suspects”: Updates to the Malicious Software Removal Tool and Junk Email filters.&lt;br /&gt;    * Changed, but not significantly: Windows Vista SP 1 for x64, Autorun disabling.&lt;br /&gt;Updates since the last Patch Tuesday&lt;br /&gt;There have been a number of minor items since the last Patch Tuesday:&lt;br /&gt;    * KB931125: Updates root certificates.&lt;br /&gt;    * KB940510: Closes a hole that allowed applications to bypass Vista product activation.&lt;br /&gt;    * KB951847 and KB959209: Small updates and language packs for .NET 3.5 SP1, including Application Compatibility.&lt;br /&gt;    * KB959772: Fixes DRM problems that are caused by updating WMP or Windows.&lt;br /&gt;    * KB961030: Corrects problems updating the Windows Home Server Connector software and issues with restoring from backups on Windows Home Server.&lt;br /&gt;    * KB961118: .NET 3.5 SP1 was breaking PCL inbox printer drivers by making them unsigned on XP and 2003 systems; this patch fixes that.&lt;br /&gt;    * KB967715: More fixes for the disabling of Autorun in Windows XP, 2000, and 2003.&lt;br /&gt;    * KB959209: Additional Application Compatibility items for .NET 3.5 SP1.&lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;     &lt;br /&gt;&lt;strong&gt;Download :&lt;/strong&gt;&lt;br /&gt;http://www.gigasize.com/get.php?d=mgftvyzb59c&lt;br /&gt;http://www.gigasize.com/get.php?d=5zkstlc6xbd&lt;br /&gt;http://www.gigasize.com/get.php?d=hfklx786f7b&lt;br /&gt;http://www.gigasize.com/get.php?d=5yyqyx7vxkf&lt;br /&gt;http://www.gigasize.com/get.php?d=w5dszgvt81c&lt;br /&gt;http://www.gigasize.com/get.php?d=7f9qchg2nod&lt;br /&gt;http://www.gigasize.com/get.php?d=g1jqx8p0mjd&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-53232319235910746?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/04/windows-xp-sp3-proffesonal-corporate.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ETxJpUAe7n4/SfViDCTU2vI/AAAAAAAAAFg/ztFALQHV4mk/s72-c/14l821h.jpg' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-6841669529135578863</guid><pubDate>Fri, 24 Apr 2009 05:54:00 +0000</pubDate><atom:updated>2009-09-11T11:13:18.029+07:00</atom:updated><title>Windows XP Music Edition</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ETxJpUAe7n4/SfFU82GvcjI/AAAAAAAAAFQ/rDT7MNWGkR4/s1600-h/2zhdxg4.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_ETxJpUAe7n4/SfFU82GvcjI/AAAAAAAAAFQ/rDT7MNWGkR4/s320/2zhdxg4.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5328133238448681522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;OS - Windows Music Edition&lt;br /&gt;Base on - XP sp3 5.1.2600.5512&lt;br /&gt;Type - Dvd Iso&lt;br /&gt;Size - 1.8 Gb&lt;br /&gt;&lt;br /&gt;Windows xp is fast and easy to use , and its 100% genuine&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Apps :&lt;br /&gt;Eset AntiVirus Business Edition v.3.0.669&lt;br /&gt;Daemon Tools 4.10&lt;br /&gt;DVD Decrypter 3.5.4.0&lt;br /&gt;Magic ISO 5.4.0247&lt;br /&gt;Nero Micro 8.3.6.0&lt;br /&gt;MIRC 6.31&lt;br /&gt;YahooMessenger 9.0.0.1389 BETA&lt;br /&gt;Skype 3.6.32.216&lt;br /&gt;WindowsLiveMessenger 8.5.1302&lt;br /&gt;AC3-Filter 1.46&lt;br /&gt;Avi codec 1.2.113&lt;br /&gt;Codec Installer 2.8.0&lt;br /&gt;ffdshow rev1431&lt;br /&gt;K-Lite.Mega Codec.Pack 3.57&lt;br /&gt;Vista Codecs 4..50&lt;br /&gt;XVid 1.1.3&lt;br /&gt;KGB Archiver 1.2.1.24&lt;br /&gt;WinRAR 3.71&lt;br /&gt;GIMP 2.2.17&lt;br /&gt;Xara 3D 6.00&lt;br /&gt;XnView 1.92&lt;br /&gt;Sang it 9&lt;br /&gt;IDM 5.14.4&lt;br /&gt;CyberLink.Powerdvd 8.0.1531&lt;br /&gt;Jet Audio 7.1.1.3101&lt;br /&gt;Magic Audio Converter v8.3.2&lt;br /&gt;Media-Monkey-Gold-v2.5.5.998&lt;br /&gt;RM To MP3 WAV Converter v2.15&lt;br /&gt;Sound Forge v9.0a (Build-297)&lt;br /&gt;Allok Video Joiner 3.3.1116&lt;br /&gt;Apollo MPEG to DVD Burner 3.8.6&lt;br /&gt;ApolloDVDCreator 4.5.1&lt;br /&gt;YoutubeGet 4.0&lt;br /&gt;XilisoftVideoConverter 3.1.44.1105b&lt;br /&gt;TotalVideoConverter 3.10&lt;br /&gt;TMPGEnc4.0XPress 4.2.3.193&lt;br /&gt;Easy.Real.Converter 1.5&lt;br /&gt;AVS.Video.Tools 5.1&lt;br /&gt;ZoomPlayer 5.0&lt;br /&gt;Core Media Player 4.11.452&lt;br /&gt;KMPlayer 2.9.3.1428&lt;br /&gt;Media Player Classic 6.4.9.1&lt;br /&gt;Video LAN 086i&lt;br /&gt;Nokia PC Suite 6.85.R11&lt;br /&gt;eMule 0.48a&lt;br /&gt;UTorrent 1.7.5&lt;br /&gt;TuneUp Utilities 2008&lt;br /&gt;7Zip 4.57&lt;br /&gt;Your Uninstaller 2008 v6.1.1252&lt;br /&gt;Winamp Player 5.54&lt;br /&gt;Mozila Firefox 3.1&lt;br /&gt;Rocket Dock 1.3.5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Runtimes :&lt;br /&gt;.net 1.1 sp1&lt;br /&gt;.net 2 sp2&lt;br /&gt;.net 3 sp2&lt;br /&gt;.net 3.5 sp1&lt;br /&gt;&lt;br /&gt;Drivers :&lt;br /&gt;Driver Pack Chipset 8.3&lt;br /&gt;Driver Pack CPU 8.4&lt;br /&gt;Driver Pack Graphics A 8.4&lt;br /&gt;Driver Pack Graphics B 8.4&lt;br /&gt;Driver Pack Graphics C 8.4&lt;br /&gt;Driver Pack LAN 8.5.3&lt;br /&gt;Driver Pack Mass Storage 8.5&lt;br /&gt;Driver Pack Sound A 8.5&lt;br /&gt;Driver Pack Sound B 8.5&lt;br /&gt;Driver Pack WLAN 8.6&lt;br /&gt;&lt;br /&gt;16 Themes included&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Screenshots :&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ETxJpUAe7n4/SfFU9GLnPZI/AAAAAAAAAFY/B4Jys2rEsCk/s1600-h/2nrcyee.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_ETxJpUAe7n4/SfFU9GLnPZI/AAAAAAAAAFY/B4Jys2rEsCk/s320/2nrcyee.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5328133242764082578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ETxJpUAe7n4/SfFU82GvcjI/AAAAAAAAAFQ/rDT7MNWGkR4/s1600-h/2zhdxg4.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_ETxJpUAe7n4/SfFU82GvcjI/AAAAAAAAAFQ/rDT7MNWGkR4/s320/2zhdxg4.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5328133238448681522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ETxJpUAe7n4/SfFU8oEWPoI/AAAAAAAAAFI/CD0moxD2D8k/s1600-h/x28lu9.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_ETxJpUAe7n4/SfFU8oEWPoI/AAAAAAAAAFI/CD0moxD2D8k/s320/x28lu9.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5328133234680544898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Download Links:-&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/171814276/Windows_XP_SP3_Music_Edition_D_X_.part01.rar &lt;br /&gt;http://rapidshare.com/files/171828981/Windows_XP_SP3_Music_Edition_D_X_.part02.rar &lt;br /&gt;http://rapidshare.com/files/171842957/Windows_XP_SP3_Music_Edition_D_X_.part03.rar &lt;br /&gt;http://rapidshare.com/files/171987351/Windows_XP_SP3_Music_Edition_D_X_.part04.rar&lt;br /&gt;http://rapidshare.com/files/171995543/Windows_XP_SP3_Music_Edition_D_X_.part05.rar&lt;br /&gt;http://rapidshare.com/files/171689352/Windows_XP_SP3_Music_Edition_D_X_.part06.rar&lt;br /&gt;http://rapidshare.com/files/171699223/Windows_XP_SP3_Music_Edition_D_X_.part07.rar&lt;br /&gt;http://rapidshare.com/files/171709639/Windows_XP_SP3_Music_Edition_D_X_.part08.rar&lt;br /&gt;http://rapidshare.com/files/171720215/Windows_XP_SP3_Music_Edition_D_X_.part09.rar&lt;br /&gt;http://rapidshare.com/files/171731170/Windows_XP_SP3_Music_Edition_D_X_.part10.rar&lt;br /&gt;http://rapidshare.com/files/171859527/Windows_XP_SP3_Music_Edition_D_X_.part11.rar&lt;br /&gt;http://rapidshare.com/files/171891831/Windows_XP_SP3_Music_Edition_D_X_.part12.rar&lt;br /&gt;http://rapidshare.com/files/171979758/Windows_XP_SP3_Music_Edition_D_X_.part13.rar&lt;br /&gt;http://rapidshare.com/files/171743201/Windows_XP_SP3_Music_Edition_D_X_.part14.rar&lt;br /&gt;http://rapidshare.com/files/171756242/Windows_XP_SP3_Music_Edition_D_X_.part15.rar&lt;br /&gt;http://rapidshare.com/files/171769949/Windows_XP_SP3_Music_Edition_D_X_.part16.rar&lt;br /&gt;http://rapidshare.com/files/171797005/Windows_XP_SP3_Music_Edition_D_X_.part17.rar&lt;br /&gt;http://rapidshare.com/files/171783707/Windows_XP_SP3_Music_Edition_D_X_.part18.rar&lt;br /&gt;http://rapidshare.com/files/171799667/Windows_XP_SP3_Music_Edition_D_X_.part19.rar&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-6841669529135578863?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/04/windows-xp-music-edition.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ETxJpUAe7n4/SfFU82GvcjI/AAAAAAAAAFQ/rDT7MNWGkR4/s72-c/2zhdxg4.png' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-390030777988642430</guid><pubDate>Wed, 22 Apr 2009 06:11:00 +0000</pubDate><atom:updated>2009-09-11T11:13:18.029+07:00</atom:updated><title>NVIDIA GeForce 8800 GTS</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ETxJpUAe7n4/Se61sD1J3BI/AAAAAAAAAE4/beGgJbN3FlM/s1600-h/geforce_8800_gts.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 520px; height: 327px;" src="http://2.bp.blogspot.com/_ETxJpUAe7n4/Se61sD1J3BI/AAAAAAAAAE4/beGgJbN3FlM/s320/geforce_8800_gts.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5327395177772997650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The good:&lt;br /&gt;Its performance is on a par with that of current dual-card CrossFire and SLI setups; first card out with support for DirectX 10 and next-gen gaming features; amazing value proposition.&lt;br /&gt;&lt;br /&gt;The bad:&lt;br /&gt;Price is still out of reach for many would-be upgraders.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;The bottom line:&lt;br /&gt;The step-down GeForce 8800 GTS is no slouch compared to Nvidia's flagship GTX card. Like its powerful big brother, the slightly more affordable GTS supplies top-notch performance and sweeping architectural changes that provide a solid foundation today for the OSs and games of tomorrow.&lt;br /&gt;&lt;br /&gt;See all products in the GeForce 8800 GTS series &lt;br /&gt;CNET editors' review&lt;br /&gt;Reviewed by: Matthew Elliott &lt;br /&gt;Edited by: Rich Brown &lt;br /&gt;Reviewed on: 11/09/2006 &lt;br /&gt;Released on: 11/08/2006 &lt;br /&gt;If a $600 graphics card isn't in this year's budget, a $450 card might not sound much better. The Nvidia GeForce 8800 GTS, however, is the cheapest DirectX 10-compatible GPU on the market. Lower-end cards are sure to be released in the coming months, but Nvidia has initially launched two: the flagship GeForce 8800 GTX and the slightly more budget-friendly GTS. When you consider that a single GeForce 8800 GTS card keeps up with or surpasses dual-card setups a la ATI CrossFire and Nvidia SLI, with their combined cost of roughly $1,000, the GTS's $450 price suddenly sounds like a steal. And the performance comparisons we're making today against ATI's cards and Nvidia's previous-generation 7900 family are with DirectX 9 and OpenGL games. For the performance this card shows today, plus the promise it holds for Windows Vista and the DirectX 10 games on tap for next year, the GeForce 8800 GTS--like the GTX did yesterday--earns our Editors' Choice award. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The biggest architectural change the GeForce 8800 cards introduce isn't the usual generational move to a smaller manufacturing process--both are 90nm cards like those of the GeForce 7900 family--but, rather, Nvidia's new unified architecture. Instead of dedicated pixel shaders and dedicated vertex shaders, the GeForce 8800 cards feature what Nvidia calls stream processors, which can be dynamically allocated to vertex, pixel, geometry, or physics calculations. The result is a more efficient use of the GPU's resources and fewer processing pipelines sitting idle. The 8800 GTS features 96 stream processors, each clocked at 1.20GHz, to the GTX's total of 128.&lt;br /&gt;To its advantage, the 8800 GTS card requires less power than the GTX. Nvidia recommends at least a 450-watt power supply for a single GTX card and 400 watts for the GTS. Another potentially big difference between the two cards, depending on your current power supply: The GTS requires only a single connection to your power supply; the GTX needs two. Lastly, the GTS is also shorter than the rather lengthy GTX. &lt;br /&gt;&lt;br /&gt;Now, let's talk about the performance. The GeForce 8800 GTS turned in a strong showing. On 3DMark, the 8800 GTS trailed the GTX card by 19 percent and finished between our SLI and CrossFire configurations and the single-card Radeon X1950 XTX and GeForce 7900 GTX setups--a somewhat predictable and not earth-shattering result. Most impressively, however, it finished ahead of dual-card Nvidia SLI and ATI CrossFire configurations on Need for Speed: Carbon, The Elder Scrolls IV: Oblivion, and Company of Heroes. The Radeon X1950 XT in CrossFire mode topped the 8800 GTS on Half-Life 2, Quake 4, and F.E.A.R. That a single card that costs less than half of two Radeon X1950 XT cards was able to post faster frame rates on three of our six games tests--on current-generation games--speaks to the raw power of the card, to say nothing of its advanced features, which will really kick in with DirectX 10 next year. &lt;br /&gt;&lt;br /&gt;The power of the GeForce 8800 platform is also evident at high resolutions with antialiasing and check anisotropic filtering enabled. Take, for example, the Half-Life 2: Episode One test, which is run at a resolution of 2,048x1,536. Like the 8800 GTX, the GTS card showed very little drop off when AA was increased to 16X, while the frame rates for the SLI and CrossFire configurations were cut in half or more. &lt;br /&gt;&lt;br /&gt;Once again, thanks to GameSpot for testing the cards and providing us with the results. For more, please see GameSpot's GeForce 8800 coverage. &lt;br /&gt;&lt;br /&gt;So, if you're sold on the GeForce 8800 family, the question remains: GTX or GTS? For the gamer concerned with bragging rights, an extra $150 is an easy expense to justify. For the rest of you, we'll say that unless you own or expect to soon purchase a 30-inch LCD, the 8800 GTS will more than meet your 3D gaming and Vista-with-Aero-effects needs. Only at very high resolutions with advanced features dialed up will you begin to see the GTX card begin to flex its added muscle. Of course, the demands of tomorrow's DirectX 10 games are unknown. Right now, however, it looks like you can't go wrong with either card. It's not often that we slap an Editors' Choice on one let alone the first two next-gen graphics cards. But Nvidia's GeForce 8800 family ushers in such sweeping improvements that each card merits the award. &lt;br /&gt;&lt;br /&gt;Finally, ATI has been mum on its next-gen DirectX 10 cards (code-named R600), which are rumored to make their debut right around when Vista hits in January 2007. Looks like ATI has its work cut out for itself in what promises to be a doubly important introduction, as it will be the first major new GPU architecture released under AMD's ownership.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-390030777988642430?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/04/nvidia-geforce-8800-gts.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ETxJpUAe7n4/Se61sD1J3BI/AAAAAAAAAE4/beGgJbN3FlM/s72-c/geforce_8800_gts.jpg' height='72' width='72'/><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-8249543134210937210</guid><pubDate>Thu, 16 Apr 2009 07:04:00 +0000</pubDate><atom:updated>2009-09-11T11:13:18.029+07:00</atom:updated><title>Age of Empires® III: The Asian Dynasties</title><description>Pack your bags -- "Age of Empires® III" is heading east. Microsoft Game Studios, Ensemble Studios and Big Huge Games Inc. present "Age of Empires III: The Asian Dynasties," the second expansion pack for the top-selling "Age of Empires III" that arrives on Microsoft® Windows® XP- and Windows Vista™-based PCs this fall. The expansion pack will introduce gamers to Asian civilizations, a host of new gameplay features, and a new developer that will provide a unique spin to a classic favorite.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Players will experience firsthand the rich and historical influences of Asia while commanding their units and expanding their empire in the Eastern world. The latest expansion pack will be the first "Age of Empires" title developed by Big Huge Games, the development studio responsible for the incredibly popular real-time strategy franchise "Rise of Nations®."&lt;br /&gt;"We're honored to have the opportunity to develop 'Age of Empires III: The Asian Dynasties' with Ensemble Studios and confident that the innovation of both teams will deliver an exciting experience for fans of this franchise," said Brian Reynolds, chief executive officer and creative director of Big Huge Games. "We feel that the in-depth experience of Big Huge Games in the real-time strategy genre, combined with the solid reputation of the 'Age of Empires' franchise, will result in something fresh and unique for gamers."&lt;br /&gt;In addition to the introduction of playable Asian civilizations, the expansion pack will provide new content and several new gameplay elements that include new ways of winning and trading, random map styles that feature remixes of classic "Age of Empires" game styles, and 15 new Asian "Wonders." The introduction of these features will coincide with the basic core gameplay of "Age of Empires III" that gamers have come to know and love. "Age of Empires III: The Asian Dynasties" will also ship as a Games for Windows title with easier installation, improved reliability and support for key Windows Vista features, including the Games Explorer and Parental Controls.&lt;br /&gt;&lt;br /&gt;RECOMMENDED REQUIREMENTS OS:&lt;br /&gt;Windows XP SP2 / Windows VistaProcessor: 3.0 GHz Intel Pentium IV or equivalent&lt;br /&gt;RAM: 1GB&lt;br /&gt;Hard Drive: 6.5GB&lt;br /&gt;Video Card: 256MB nVidia GeForce 6800 series or better&lt;br /&gt;Other: Supported videocards: nVidia GeForce 3 series or better, excluding GeForce 4MX model series, ATI Radeon9500 series or better, keyboard, mouse&lt;br /&gt;Online Multi-player: 1 set of discs per computer; 6-8 players via internet or LAN play supported Soundcard: DirectX 9.0c compatible 16-bit sound card&lt;br /&gt;Drive: DVD-ROM drive&lt;br /&gt;&lt;br /&gt;MINIMUM REQUIREMENTS OS:&lt;br /&gt;Windows XP SP2Processor: 1.4 GHz&lt;br /&gt;RAM: 256MB&lt;br /&gt;Hard Drive: 2GB&lt;br /&gt;Video Card: 64MB video card that supports hardware transform and lighting&lt;br /&gt;&lt;a href="http://download.microsoft.com/download/0/b/3/0b3efa0c-ba4f-4726-a719-87ded4ad77fe/setup.exe"&gt;Download trial&lt;/a&gt;&lt;br /&gt;&lt;a href="http://youserials.com/najdem.php?q=Age+of+Empires+III+The+asian+dynasties"&gt;Serial/Keygen&lt;/a&gt;&lt;br /&gt;or : KDJMG-PF9JB-BYQ3V-H697Q-CWGHC&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-8249543134210937210?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/04/age-of-empires-iii-asian-dynasties.html</link><author>noreply@blogger.com (Kevin Center)</author><thr:total>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-333645062565588870.post-126942861655599392</guid><pubDate>Tue, 07 Apr 2009 06:47:00 +0000</pubDate><atom:updated>2009-09-11T11:13:18.029+07:00</atom:updated><title>Intel® Nehalem Microarchitecture</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ETxJpUAe7n4/Sdr4AMXEC8I/AAAAAAAAAEk/7d8fXQw516E/s1600-h/nehalem-microprocessor-architecture-3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://1.bp.blogspot.com/_ETxJpUAe7n4/Sdr4AMXEC8I/AAAAAAAAAEk/7d8fXQw516E/s200/nehalem-microprocessor-architecture-3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5321838591893310402" /&gt;&lt;/a&gt;&lt;br /&gt;Introducing a New Dynamically and Design-&lt;br /&gt;Scalable Microarchitecture that Rewrites the&lt;br /&gt;Book On Energy Efficiency and Performance&lt;br /&gt;Since the introduction of Intel® Core™ microarchitecture in 2006&lt;br /&gt;and its 45nm enhancements—the 45nm next generation Intel&lt;br /&gt;Core microarchitecture (Penryn family of processors) in 2007—the&lt;br /&gt;blistering performance and energy efficiency of Intel® microprocessors&lt;br /&gt;has delivered unprecedented capability to end users.&lt;br /&gt;Now in 2008, a new microarchitecture code named Nehalem&lt;br /&gt;stands to further build on these microarchitectural marvels,&lt;br /&gt;rewriting the book on processor energy efficiency, performance,&lt;br /&gt;and scalability.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;The first chapter is all about scalability. Next generation Intel®&lt;br /&gt;microarchitecture (Nehalem) is a dynamically scalable and designscalable&lt;br /&gt;microarchitecture. At runtime, it dynamically manages&lt;br /&gt;cores, threads, cache, interfaces, and power to deliver outstanding&lt;br /&gt;energy efficiency and performance on demand. At design time, it&lt;br /&gt;scales, enabling Intel to easily provide versions that are optimized&lt;br /&gt;for each server, desktop, and notebook market. Intel will deliver&lt;br /&gt;versions differing in the number of cores, caches, interconnect&lt;br /&gt;capability, and memory controller capability, as well as in the&lt;br /&gt;segmented use of an integrated graphics controller. This allows&lt;br /&gt;Intel to deliver a wide range of price, performance, and energy&lt;br /&gt;efficiency targets for servers, workstations, desktops, and laptops.&lt;br /&gt;To extract greater performance from this new microarchitecture,&lt;br /&gt;in targeted market segments, Intel is also introducing a new&lt;br /&gt;platform architecture: Intel® QuickPath Architecture. Through&lt;br /&gt;integrated memory controllers and a high-speed interconnect for&lt;br /&gt;connecting processors and other components, Intel QuickPath&lt;br /&gt;Architecture delivers best-in-class performance, bandwidth, and&lt;br /&gt;reliability. In turn, it truly enables systems to fully unleash the&lt;br /&gt;new levels of performance that new and more powerful next&lt;br /&gt;generation microarchitecture-based processor cores will deliver.&lt;br /&gt;Next generation Intel microarchitecture (Nehalem) marks the&lt;br /&gt;next step (a “tock”) in Intel’s rapid “tick-tock” cadence for&lt;br /&gt;delivering a new process technology (tick) or an entirely new&lt;br /&gt;microarchitecture (tock) every year. The first Nehalem-based&lt;br /&gt;processors are expected to release in the latter part of 2008.&lt;br /&gt;The family will grow to include server, workstation, desktop, and&lt;br /&gt;mobile processors.&lt;br /&gt;Unlocking All the Power of Intel’s 45nm Hi-k&lt;br /&gt;Metal Gate Process Technology&lt;br /&gt;Next generation Intel microarchitecture (Nehalem) has been&lt;br /&gt;designed from the ground up to capitalize on all the advantages&lt;br /&gt;of Intel’s industry-leading 45-nanometer (nm) Hi-k metal gate&lt;br /&gt;silicon technology. This new process technology is one of the&lt;br /&gt;biggest advancements in fundamental transistor design in 40&lt;br /&gt;years. It uses a new material combination of Hi-k gate dielectrics&lt;br /&gt;and conductors to enable Intel to continue record-breaking PC,&lt;br /&gt;laptop, and server processor performance while reducing the&lt;br /&gt;electrical leakage from transistors that can hamper chip and PC&lt;br /&gt;design, size, power consumption, and costs.&lt;br /&gt;Intel’s 45nm Hi-k silicon process technology increases transistor&lt;br /&gt;switching speeds to enable higher core and bus clock frequencies&lt;br /&gt;and thus more performance in the same power and thermal&lt;br /&gt;envelope. This performance efficiency is helping Intel extend&lt;br /&gt;Moore’s Law (a high-tech industry axiom that transistor counts&lt;br /&gt;double about every two years to deliver ever more functionality&lt;br /&gt;at exponentially decreasing cost) well into the next decade.&lt;br /&gt;&lt;br /&gt;An Overview of Intel’s New Microarchitecture&lt;br /&gt;Next generation Intel microarchitecture (Nehalem) is the next&lt;br /&gt;step in Intel’s continuing success in leading the industry in&lt;br /&gt;processor performance and energy efficiency. In fact, it represents&lt;br /&gt;another big leap in performance and energy efficiency,&lt;br /&gt;similar to the leap made by Intel Core microarchitecture over&lt;br /&gt;the first 90nm Intel® Pentium® M processors.&lt;br /&gt;Next generation Intel microarchitecture (Nehalem) continues&lt;br /&gt;Intel’s philosophy of focusing on improvements in how the&lt;br /&gt;processor uses available clock cycles and power, rather than just&lt;br /&gt;pushing up ever higher clock speeds and energy needs. The goal&lt;br /&gt;is to do more in the same power envelope—or even reduced&lt;br /&gt;envelopes. In turn, like its Intel Core microarchitecture predecessor,&lt;br /&gt;next generation Intel microarchitecture (Nehalem) includes the&lt;br /&gt;ability to process up to four instructions per clock cycle on a&lt;br /&gt;sustained basis compared to just three instructions per clock&lt;br /&gt;cycle or less processed by other processors. However, the next&lt;br /&gt;generation microarchitecture’s biggest innovations come from&lt;br /&gt;new optimizations of the individual cores and the overall&lt;br /&gt;multi-core microarchitecture to increase single-thread and multithread&lt;br /&gt;performance.&lt;br /&gt;The next generation microarchitecture’s performance&lt;br /&gt;and power management innovations include:&lt;br /&gt;• Dynamically managed cores, threads, cache, interfaces,&lt;br /&gt;and power.&lt;br /&gt;• Simultaneous multi-threading (SMT) for enabling a more energy&lt;br /&gt;efficient means of increasing performance for multi-threaded&lt;br /&gt;workloads. The next generation microarchitecture’s SMT&lt;br /&gt;capability enables running two simultaneous threads per&lt;br /&gt;core—an amazing eight simultaneous threads per quad-core&lt;br /&gt;processor and 16 simultaneous threads for dual-processor&lt;br /&gt;quad-core designs.&lt;br /&gt;• Innovative extensions to the Intel® Streaming SIMD Extensions&lt;br /&gt;4 (SSE4) that center on enhancing XML, string, and text&lt;br /&gt;processing performance.&lt;br /&gt;• Superior multi-level cache, including an inclusive shared&lt;br /&gt;L3 cache.&lt;br /&gt;• New high-end system architecture that delivers from two&lt;br /&gt;to three times more peak bandwidth and up to four times more&lt;br /&gt;realized bandwidth (depending on configuration) as compared&lt;br /&gt;to today’s Intel® Xeon® processors.&lt;br /&gt;• Performance-enhanced dynamic power management.&lt;br /&gt;On the design side, next generation Intel microarchitecture&lt;br /&gt;(Nehalem) enables optimal price/performance/energy efficiency&lt;br /&gt;for each market segment through:&lt;br /&gt;• Scalable performance for from one-to-16 (or more) threads&lt;br /&gt;and from one-to-eight (or more) cores.&lt;br /&gt;• Scalable and configurable system interconnects and integrated&lt;br /&gt;memory controllers.&lt;br /&gt;• High-performance integrated graphics engine for client platforms.&lt;br /&gt;Let’s look at how next generation microarchitecture’s dynamically&lt;br /&gt;scalable and design-scalable directly contribute to power&lt;br /&gt;efficiency and performance.&lt;br /&gt;Power Efficiency&lt;br /&gt;In the past, when a computer’s energy efficiency wasn’t a&lt;br /&gt;concern, nearly every architecture feature that could improve&lt;br /&gt;processor performance would be included without worrying&lt;br /&gt;about the power cost. But in an age of increasing concern for&lt;br /&gt;limited resources and increased energy costs, every segment&lt;br /&gt;(server, workstation, desktop, and mobile) is power-constrained&lt;br /&gt;and designing a microarchitecture requires a different approach.&lt;br /&gt;Processor manufacturers must consider the power cost whether&lt;br /&gt;the processor is intended for the home, data center, or ultra-light&lt;br /&gt;laptop. Consequently, Intel weighed every architectural feature&lt;br /&gt;added to the next generation microarchitecture against a strict&lt;br /&gt;power/performance efficiency threshold. If the feature couldn’t&lt;br /&gt;add more than a one percent performance gain vs. one percent&lt;br /&gt;power gain for a less than three percent power cost, Intel wouldn’t&lt;br /&gt;add it. By measuring the benefit of the performance gain against&lt;br /&gt;the power cost, Intel was able to design the next generation&lt;br /&gt;microarchitecture to deliver greater power efficiency at any&lt;br /&gt;power envelope.&lt;br /&gt;&lt;br /&gt;Performance Improvement Features&lt;br /&gt;With the next generation microarchitecture, Intel made significant&lt;br /&gt;core enhancements to further improve the performance of the&lt;br /&gt;individual processor cores. Below we describe some of&lt;br /&gt;these enhancements.&lt;br /&gt;Instructions Per Cycle Improvements. The more instructions that&lt;br /&gt;can be run per each clock cycle, the greater the performance. In&lt;br /&gt;addition, in many cases, by running more instructions in any given&lt;br /&gt;clock cycle, the work task can complete sooner enabling the&lt;br /&gt;processor to more quickly get back into a lower power state. To run&lt;br /&gt;more instructions per cycle, Intel made several key innovations.&lt;br /&gt;• Greater Parallelism. One way to extract more parallelism out&lt;br /&gt;of software code is to increase the amount of instructions&lt;br /&gt;that can be run “out of order.” This enables more simultaneous&lt;br /&gt;processing and overlap latency. To be able to identify more&lt;br /&gt;independent operations that can be run in parallel, Intel increased&lt;br /&gt;the size of the out-of-order window and scheduler, giving them&lt;br /&gt;a wider window from which to look for these operations. Intel&lt;br /&gt;also increased the size of the other buffers in the core to&lt;br /&gt;ensure they wouldn’t become a limiting factor.&lt;br /&gt;• More Efficient Algorithms. With each new microarchitecture,&lt;br /&gt;Intel has included improved algorithms in places where previous&lt;br /&gt;processor generations saw lost performance due to stalls (dead&lt;br /&gt;cycles). Next generation Intel microarchitecture (Nehalem)&lt;br /&gt;brings many such improved algorithms to increase performance.&lt;br /&gt;These include:&lt;br /&gt;- Faster Synchronization Primitives: As multi-threaded&lt;br /&gt;software becomes more prevalent, the need to synchronize&lt;br /&gt;threads is also becoming more common. Next generation&lt;br /&gt;Intel microarchitecture (Nehalem) speeds up the common&lt;br /&gt;legacy synchronization primitives (such as instructions with&lt;br /&gt;a LOCK prefix or the XCHG instruction) so that existing&lt;br /&gt;threaded software will see a performance boost.&lt;br /&gt;- Faster Handling of Branch Mispredictions: A common&lt;br /&gt;way to increase performance is through the prediction of&lt;br /&gt;branches. Next generation Intel microarchitecture (Nehalem)&lt;br /&gt;optimizes the cases where the predictions are wrong, so&lt;br /&gt;that the effective penalty of branch mispredictions overall&lt;br /&gt;is lower than on prior processors.&lt;br /&gt;- Improved Hardware Prefetch and Better Load-Store&lt;br /&gt;Scheduling: Next generation Intel microarchitecture&lt;br /&gt;(Nehalem) continues the many advances Intel made&lt;br /&gt;with the 45nm next generation Intel Core microarchitecture&lt;br /&gt;(Penryn) family of processors in reducing memory&lt;br /&gt;access latencies through prefetch and load-store&lt;br /&gt;scheduling improvements.&lt;br /&gt;Enhanced Branch Prediction. Branch prediction attempts to&lt;br /&gt;guess whether a conditional branch will be taken or not. Branch&lt;br /&gt;predictors are crucial in today’s processors for achieving high&lt;br /&gt;performance. They allow processors to fetch and execute instructions&lt;br /&gt;without waiting for a branch to be resolved. Processors also&lt;br /&gt;use branch target prediction to attempt to guess the target of&lt;br /&gt;the branch or unconditional jump before it is computed by parsing&lt;br /&gt;the instruction itself. In addition to greater performance, an&lt;br /&gt;additional benefit of increased branch prediction accuracy is that it&lt;br /&gt;can enable the processor to consume less energy by spending less&lt;br /&gt;time executing mis-predicted branch paths.&lt;br /&gt;Next generation Intel microarchitecture (Nehalem) uses several&lt;br /&gt;innovations to reduce branch mispredicts that can hinder performance&lt;br /&gt;and to improve the handling of branch mispredicts.&lt;br /&gt;• New Second-Level Branch Target Buffer (BTB). To improve&lt;br /&gt;branch predictions in applications that have large code footprints,&lt;br /&gt;such as database applications, Intel added a second-level branch&lt;br /&gt;target buffer (BTB). BTBs reduce the performance penalty of&lt;br /&gt;branches in pipelined processors by predicting the path of the&lt;br /&gt;branch and caching information used by the branch.&lt;br /&gt;• New Renamed Return Stack Buffer (RSB). RSBs store&lt;br /&gt;forward and return pointers associated with call and return&lt;br /&gt;instructions. Next generation microarchitecture’s renamed RSB&lt;br /&gt;helps avoid many common return instruction mispredictions.&lt;br /&gt;Simultaneous Multi-Threading. For next generation Intel&lt;br /&gt;microarchitecture (Nehalem), Intel introduces an enhanced&lt;br /&gt;version of Intel® Hyper-Threading Technology (HT), a technique&lt;br /&gt;used previously on some Intel Pentium and Intel Xeon processors&lt;br /&gt;that enabled a single execution core to run two threads at the&lt;br /&gt;same time. In a multi-core processor, simultaneous multi-threading&lt;br /&gt;doubles the potential number of overall threads that can be run&lt;br /&gt;simultaneously by each of the processors. This means a quad-core&lt;br /&gt;processor could run up to eight threads simultaneously. What’s&lt;br /&gt;unique to next generation Intel microarchitecture (Nehalem) is&lt;br /&gt;&lt;br /&gt;that its larger cache and larger bandwidth provide even more&lt;br /&gt;opportunities to take advantage of HT.&lt;br /&gt;Incorporating simultaneous multi-threading significantly boosts&lt;br /&gt;performance for very little power cost. It can deliver substantial&lt;br /&gt;performance (up to 20 to 30 percent1) depending on the application&lt;br /&gt;for only a slight amount of power. That makes simultaneous&lt;br /&gt;multi-threading a perfect processor technology for today’s&lt;br /&gt;power-constrained environments.&lt;br /&gt;Intel® Smart Cache Enhancements. Next generation Intel&lt;br /&gt;microarchitecture (Nehalem) enhances the Intel Smart Cache by&lt;br /&gt;adding an inclusive shared L3 (last-level) cache that can be up to&lt;br /&gt;8 MB in size. In addition to this cache being shared across all&lt;br /&gt;cores, the inclusive shared L3 cache can increase performance&lt;br /&gt;while reducing traffic to the processor cores. Some architectures&lt;br /&gt;use exclusive L3 cache, which contains data not stored in other&lt;br /&gt;caches. Thus, if a data request misses on the L3 cache, each&lt;br /&gt;processor core must still be searched, or snooped, in case their&lt;br /&gt;individual caches might contain the requested data. This can&lt;br /&gt;increase latency and snoop traffic between cores. With next&lt;br /&gt;generation microarchitecture, a miss of its inclusive shared L3&lt;br /&gt;cache guarantees the data is outside the processor and thus is&lt;br /&gt;designed to eliminate unnecessary core snoops to reduce latency&lt;br /&gt;and improve performance.&lt;br /&gt;The new three-level cache hierarchy for next generation Intel&lt;br /&gt;microarchitecture (Nehalem) consists of:&lt;br /&gt;• Same L1 cache as Intel Core microarchitecture (32 KB Instruction&lt;br /&gt;Cache, 32 KB Data Cache)&lt;br /&gt;• New L2 cache per core for very low latency (256 KB per core&lt;br /&gt;for handling data and instruction)&lt;br /&gt;• New fully inclusive, fully shared 8 MB L3 cache (all applications&lt;br /&gt;can use entire cache)&lt;br /&gt;A new two-level Translation Lookaside Buffer (TLB) hierarchy&lt;br /&gt;is also included in next generation Intel microarchitecture&lt;br /&gt;(Nehalem). A TLB is a processor cache that is used by memory&lt;br /&gt;management hardware to improve the speed of virtual address&lt;br /&gt;translation. The TLB references physical memory addresses in its&lt;br /&gt;table. All current desktop and server processors use a TLB, but&lt;br /&gt;next generation Intel microarchitecture (Nehalem) adds a new&lt;br /&gt;second level 512 entry TLB to further improve performance.&lt;br /&gt;New Application Targeted Accelerators and Intel SSE4.&lt;br /&gt;Next generation Intel microarchitecture (Nehalem) includes all the&lt;br /&gt;additional Intel SSE4 instructions Intel included in the 45nm next&lt;br /&gt;generation Intel Core microarchitecture (Penryn) for faster&lt;br /&gt;computation/manipulation of media (graphics, video encoding&lt;br /&gt;and processing, 3-D imaging, and gaming).2 In addition, next&lt;br /&gt;generation Intel microarchitecture (Nehalem) adds seven new&lt;br /&gt;Application Targeted Accelerators for more efficient accelerated&lt;br /&gt;string and text processing of applications like Extensible Markup&lt;br /&gt;Language (XML).&lt;br /&gt;Application Targeted Accelerators extend the capabilities of&lt;br /&gt;Intel® architecture by adding performance-optimized, low-latency,&lt;br /&gt;lower power fixed-function accelerators on the processor die to&lt;br /&gt;benefit specific applications. Such accelerators are the start of a&lt;br /&gt;natural evolution where gradually more and more advantageous&lt;br /&gt;implementations of fixed-function capabilities will be developed&lt;br /&gt;and added to the processor. Just as the evolution of silicon technology&lt;br /&gt;from 65nm to 45nm to 32nm enables more transistors for&lt;br /&gt;additional cores and cache, so too will it also enable more of these&lt;br /&gt;fixed-function on-die implementations. The benefit will be greater&lt;br /&gt;performance—and superior energy efficiency—for these&lt;br /&gt;specific applications.&lt;br /&gt;The seven Application Targeted Accelerators included in the&lt;br /&gt;next generation microarchitecture provide new string and text&lt;br /&gt;processing instructions to improve performance of string and&lt;br /&gt;text processing operations. For example, they enable parsing of&lt;br /&gt;XML strings and text at a much higher speed. These Application&lt;br /&gt;Targeted Accelerators will be useful for lexing, tokenizing, regular&lt;br /&gt;expression evaluation, virus scanning, and intrusion.&lt;br /&gt;Improved Virtualization Performance. Virtualization partitions&lt;br /&gt;a computer so that it can run separate operating systems and&lt;br /&gt;software in each partition, allowing one computer to act as many.&lt;br /&gt;Virtualization enables computers, particularly servers, to better&lt;br /&gt;&lt;br /&gt;leverage multi-core processing power and increase efficiency.&lt;br /&gt;Next generation Intel microarchitecture (Nehalem) adds new&lt;br /&gt;features that enable software to further improve their performance&lt;br /&gt;in virtualized environments. For example, the next&lt;br /&gt;generation microarchitecture includes an Extended Page Table&lt;br /&gt;(EPT) for reconciling memory type specification in a guest&lt;br /&gt;operating system with memory type specification in the host&lt;br /&gt;operating system in virtualization systems that support memory&lt;br /&gt;type specification.&lt;br /&gt;New System Architecture: Intel® QuickPath&lt;br /&gt;Technology&lt;br /&gt;With more powerful processors, a potential bottleneck can form&lt;br /&gt;anytime a processor or its individual cores can’t fetch instructions&lt;br /&gt;and data as fast as they’re being executed. Whenever this&lt;br /&gt;happens, performance slows. Of particular importance to the&lt;br /&gt;performance of a system is the speed at which a microprocessor&lt;br /&gt;and its execution cores can access system memory (in addition to&lt;br /&gt;internal cache). In multi-processor systems, not only is the actual&lt;br /&gt;access to data important, but also the multi-processor communication&lt;br /&gt;required to ensure memory coherency (also called snoop traffic).&lt;br /&gt;For years Intel kept instructions and data flowing quickly to&lt;br /&gt;the processor through an external bi-directional data bus called a&lt;br /&gt;front-side bus (FSB). This bus performed as a backbone between&lt;br /&gt;the processor cores and a chipset that contained the memory&lt;br /&gt;controller hub and served as the connection point for all other&lt;br /&gt;buses (PCI, AGP, etc.) in the system. In turn, this has delivered&lt;br /&gt;industry-leading processor performance on the Intel Core&lt;br /&gt;microarchitecture family of processors.&lt;br /&gt;In its long-range planning, Intel has long anticipated that the&lt;br /&gt;development of a high-performance, dynamically, and designscalable&lt;br /&gt;microarchitecture like next generation Intel microarchitecture&lt;br /&gt;(Nehalem) would lead to moving beyond FSBs to a new system&lt;br /&gt;architecture. The result was the development of Intel QuickPath&lt;br /&gt;Architecture, a new system architecture that integrates a memory&lt;br /&gt;controller into each microprocessor, dedicates specific areas of&lt;br /&gt;system memory to each processor, and connects processors and&lt;br /&gt;other components with a new high-speed interconnect. Previously&lt;br /&gt;referenced under the code name Common System Interface or&lt;br /&gt;CSI, Intel® QuickPath Interconnect unleashes the performance of&lt;br /&gt;next generation microarchitecture-based processors and future&lt;br /&gt;generations of Intel® multi-core processors.&lt;br /&gt;Intel QuickPath Architecture is a platform architecture that&lt;br /&gt;provides high-speed connections between microprocessors and&lt;br /&gt;external memory, and between microprocessors and the I/O hub.&lt;br /&gt;One of its biggest changes is the implementation of scalable&lt;br /&gt;shared memory. Instead of using a single shared pool of memory&lt;br /&gt;connected to all the processors in a server or high-end workstation&lt;br /&gt;through FSBs and memory controller hubs, each processor&lt;br /&gt;has its own dedicated memory that it accesses directly through&lt;br /&gt;an Integrated Memory Controller on the processor die. (For&lt;br /&gt;dual-core desktop and mobile processors, the memory controller&lt;br /&gt;will be implemented in the processor package.) In cases where&lt;br /&gt;a processor needs to access the dedicated memory of another&lt;br /&gt;processor, it can do so through a high-speed Intel QuickPath&lt;br /&gt;Interconnect that links all the processors.&lt;br /&gt;An advantage of Intel QuickPath Interconnect is that it is point-topoint.&lt;br /&gt;There is no single bus that all the processors must use and&lt;br /&gt;contend with each other to reach memory and I/O. This improves&lt;br /&gt;scalability and eliminates the competition between processors&lt;br /&gt;for bus bandwidth.&lt;br /&gt;Intel QuickPath Architecture is already receiving strong industry&lt;br /&gt;support. More than 10 industry leaders have licensed Intel®&lt;br /&gt;QuickPath Technology and are developing innovative products.&lt;br /&gt;&lt;br /&gt;Intel® QuickPath Architecture Performance&lt;br /&gt;Intel QuickPath Interconnect’s throughput clearly demonstrates&lt;br /&gt;its best-in-class interconnect performance in the server/&lt;br /&gt;workstation market segment.&lt;br /&gt;• Intel QuickPath Interconnect uses up to 6.4 Gigatranfers/second&lt;br /&gt;links, delivering up to 25 Gigabytes/second (GB/s) of total&lt;br /&gt;bandwidth. That’s up to 300 percent greater than any other&lt;br /&gt;interconnect solution used today. (Gigatransfer refers to the&lt;br /&gt;number of data transfers or operations.)&lt;br /&gt;• Intel QuickPath Interconnect’s superior architecture reduces&lt;br /&gt;the amount of communication required in the interface of&lt;br /&gt;multi-processor systems to deliver faster payloads.&lt;br /&gt;• Intel QuickPath Interconnect’s tightly integrated reliability,&lt;br /&gt;availability and serviceability (RAS) features ensure high&lt;br /&gt;reliability. These features include:&lt;br /&gt;– Implicit Cyclic Redundancy Check (CRC) with link-level&lt;br /&gt;retry to ensure data quality and performance by providing&lt;br /&gt;CRC without the performance penalty of additional cycles.&lt;br /&gt;– Self-healing links that avoid persistent errors by&lt;br /&gt;re-configuring themselves to use the good parts of the link.&lt;br /&gt;– Clock fail-over to automatically re-route clock function&lt;br /&gt;to a data lane in the event of clock-pin failure.&lt;br /&gt;– Hot plug capability to support hot plugging of nodes,&lt;br /&gt;such as processor cards.&lt;br /&gt;Coming Soon to a Server, Desktop,&lt;br /&gt;or Laptop Near You&lt;br /&gt;The next generation Intel microarchitecture (Nehalem) processor&lt;br /&gt;family and its Intel QuickPath Architecture will be available in new&lt;br /&gt;upcoming Intel® desktop and mobile processors and Intel Xeon and&lt;br /&gt;Intel® Itanium® processor-based servers and workstation platforms.&lt;br /&gt;Developed as a design-scalable microarchitecture, next generation&lt;br /&gt;Intel microarchitecture (Nehalem) will enable Intel to rapidly tailor&lt;br /&gt;versions optimized for a wide range of price, performance, and&lt;br /&gt;energy efficiency targets. This will make it easy for users to take&lt;br /&gt;advantage of the many ways this microarchitecture dynamically&lt;br /&gt;manages cores, threads, cache, interfaces, and power to deliver&lt;br /&gt;outstanding energy efficiency and performance on demand.&lt;br /&gt;Next generation Intel microarchitecture (Nehalem) will earn&lt;br /&gt;another distinction in the 2009/2010 time frame. An enhanced&lt;br /&gt;version of next generation Intel microarchitecture (Nehalem) will&lt;br /&gt;be Intel’s first microarchitecture used with our upcoming 32nm&lt;br /&gt;Hi-k metal gate silicon technology.&lt;br /&gt;1. Source: Intel estimates based on internal measurements March 2008.&lt;br /&gt;2. For more on Intel SSE4, download the white paper, “Extending the World’s Most Popular Processor Architecture,” at http://download.intel.&lt;br /&gt;com/technology/architecture/new-instructions-paper.pdf.&lt;br /&gt;All products, platforms, dates, and figures specified are preliminary based on current expectations, and are subject to change without notice.&lt;br /&gt;All data is based on comparisons of engineering data sheets or measurements using actual hardware or simulators.&lt;br /&gt;Intel® Virtualization Technology requires a computer system with an enabled Intel® processor, BIOS, virtual machine monitor (VMM) and, for&lt;br /&gt;some uses, certain platform software enabled for it. Functionality, performance or other benefits will vary depending on hardware and&lt;br /&gt;software configurations and may require a BIOS update. Software applications may not be compatible with all operating systems. Please&lt;br /&gt;check with your application vendor.&lt;br /&gt;Copyright © 2008 Intel Corporation. All rights reserved. Intel, the Intel logo, the Intel. Leap ahead. logo, Intel Xeon, Intel Core, Pentium,&lt;br /&gt;and Itanium are trademarks of Intel Corporation in the U.S. and other countries.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/333645062565588870-126942861655599392?l=www.kevin-center.co.cc' alt='' /&gt;&lt;/div&gt;</description><link>http://www.kevin-center.co.cc/2009/04/intel-nehalem-microarchitecture.html</link><author>noreply@blogger.com (Kevin Center)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ETxJpUAe7n4/Sdr4AMXEC8I/AAAAAAAAAEk/7d8fXQw516E/s72-c/nehalem-microprocessor-architecture-3.jpg' height='72' width='72'/><thr:total>0</thr:total></item></channel></rss>
